Strategy

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This page contains Strategy Guides to Leaf Blower Revolution.

Updated guides and information can be found in the Discord Server pins.

Links to the most relevant guides

The Guides below are extremely outdated, so please do not complain if there are any issues, they will be fixed in future.

Guide

This guide is intended as a general guideline on how to best progress through Leaf Blower Revolution. It is written with mobile players, PC players, AFK players, and semi-active players in mind (sorry mobile, everything is harder due to hardware limitations). It does not cover strategies for very active player or in most cases macros. The guide tries to be as thorough as possible, giving insight and tips on each progression areas. However, you should not view this guide as the ONLY way to play. There are plenty of ways to play, blending between AFK and active strategies. You should view this as a reminder or a checklist, leading you in the right direction. As a comprehensive guide, it will include spoilers to everything there is to know about Leaf Blower Revolution.

The Beginning

Strange Science

Mythical

Obsidian

MLC

Pyramid

Sacred Nebula

Sacred Leaf

After entering the Black Leaf Hole,

Centaur

Vile Creature

Air Elemental

Spark Bubble

Energy Belt

Plasma Leaf

You have made it to Energy Belt after beating Sparkle Bubble. Upon unlocking the Energy Belt, you can access the Energy Shrine and Plasma Forest. Inside the Energy Shrine, four pillars that represent the four Terror bosses in the Energy Belt. Defeating the Terrors unlocks the ability to fuse Plasma Leaf.png Plasma Leaves and perform Selective Property Transformation. Head towards the Plasma Forest and start blowing away some Plasma Leaf.png Plasma Leaves. To blow away Plasma Leaf.png Plasma Leaves, equip the Bellows, disable your ALBs or equip them with rakes or your hand, and sit in the center of the screen. Plasma Leaf.png Plasma Leaves will start spinning and will eventually blow away. The goal is to earn enough Plasma Leaf.png Plasma Leaves to acquire the remaining Shard.pngSaturated Shards upgrade. A way to quickly increase plasma income is to pile and use Chest Epic.pngChest Legendary.pngchests or use time skips with Gem.png Gems.

The Terrors

The important sources of damage are Curses and Cursed Cheese 48x48.pngCursed Cheese equipment, Tower Floor.pngTower floors, and Leafscension Exploit.pngLeafscension Exploit artifacts. The most significant source of damage is Leafscension Exploit; it allows leafscending leaves without consuming any input resources aside from the artifact itself. Higher levels for Leafscension Exploit are unlocked by defeating The Cursed Cheese and completing its Milestone.pngmilestones up to 125 kills. Craft a set of Hematite Leaf.png Hematite Leaves as soon as possible if you do not have them. With a Hematite Leaf.png Hematite Set, you'll be able to complete The Cursed Cheese - 125 milestone and defeat the Terrors. For more information on how to beat The Cursed Cheese, click here. Make sure to purchase the maximum upgrades from the Electrical Energy.png Electrical Energy Shop by sharding MES+ and MES% in your Hematite Leaf.png Hematite Set.

The Terrors have 1e68 health and require a minimum of 7.15e66 Slap damage (Enemies tab of the Stats.pngStats page). The recommended damage set is as follows,

Pure Damage set for Terror
Hematite Leaf.png BED+ BED% Slap% Relic% MES+ MES% Any Prop
Total 34 34 34 29 29 0 0
Leaf 1 10 10 0 0 0 0 0
Leaf 2 10 10 0 0 0 0 0
Leaf 3 10 10 0 0 0 0 0
Leaf 4 0 0 10 10 0 0 0
Leaf 5 0 0 10 10 0 0 0
Leaf 6 0 0 10 0 10 0 0
Leaf 7 0 0 1 9 10 0 0
Leaf 8 4 4 3 0 9 0 0

With Leafscension Exploit, damage farming for the Terrors should be trivial. If your equipments are low sit in the Tower Floor.pngTower and spam Blazing Skull.pngBlazing Skulls.

Plasma Crafting

Following the defeat of all 4 Terrors, Selective Property Transformation is unlocked in the Energy Shrine costing Transformation Shard.png 100,Shard.png 5,000, and Electrical Energy.png 10,000 each, and a total of Transformation Shard.png 3,800, Shard.png 190,000, and Electrical Energy.png 380,000 is needed to purchase all 38 Properties. Immediately craft a Plasma Leaf.png Plasma Set, or two if you are playing actively or do not want to reroll props. The first Plasma Leaf.png Plasma Set should be used to replace your existing Brew/WEM Hematite Leaf.png Hematite Set, and your Hematite Leaf.png Hematite Set can be repurposed to a temporary Brew Set. Depending on your brewing goal, select one of the AFK Set below and follow its sharding guide.

The following craft sets are used and referred to throughout the rest of this section. If you do not have a completed Plasma Leaf.png Plasma Set, here is a general guideline for their shards distribution:

  • AFK Set for DE/LE - 80 shards WEM, 150% Brew Multi%, and the rest on Brew Crit%
  • AFK Set for special shards - 80 shards WEM, 175% Brew Multi%, and the rest on Brew Crit%
  • Brew Set - 150% Brew Multi%, 80 shards Brew Crit%, and the rest on Brew Multi-Crit%
AFK Set for Dark Essence.png Dark Essence and Light Essence.png Light Essence
Plasma Leaf.png Brew Crit% Brew Multi% Brew Multi-Crit% MES% MES+ WEM WCM
Total 41 39 0 0 0 80 0
Leaf 1 0 10 0 0 0 10 0
Leaf 2 0 10 0 0 0 10 0
Leaf 3 0 10 0 0 0 10 0
Leaf 4 1 9 0 0 0 10 0
Leaf 5 10 0 0 0 0 10 0
Leaf 6 10 0 0 0 0 10 0
Leaf 7 10 0 0 0 0 10 0
Leaf 8 10 0 0 0 0 10 0
AFK Set for Transformation Shard.pngFusion Shard.pngAscension Shard.png Shards
Plasma Leaf.png Brew Crit% Brew Multi% Brew Multi-Crit% MES% MES+ WEM WCM
Total 30 50 0 0 0 80 0
Leaf 1 0 10 0 0 0 10 0
Leaf 2 0 10 0 0 0 10 0
Leaf 3 0 10 0 0 0 10 0
Leaf 4 0 10 0 0 0 10 0
Leaf 5 0 10 0 0 0 10 0
Leaf 6 10 0 0 0 0 10 0
Leaf 7 10 0 0 0 0 10 0
Leaf 8 10 0 0 0 0 10 0
Witch.pngWEM and WCM Set
Plasma Leaf.png Brew Crit% Brew Multi% Brew Multi-Crit% MES% MES+ WEM WCM
Total 0 0 0 0 0 80 80
Leaf 1 0 0 0 0 0 10 10
Leaf 2 0 0 0 0 0 10 10
Leaf 3 0 0 0 0 0 10 10
Leaf 4 0 0 0 0 0 10 10
Leaf 5 0 0 0 0 0 10 10
Leaf 6 0 0 0 0 0 10 10
Leaf 7 0 0 0 0 0 10 10
Leaf 8 0 0 0 0 0 10 10
Alchemy.pngBrew Set
Plasma Leaf.png Brew Crit% Brew Multi% Brew Multi-Crit% MES% MES+ WEM WCM
Total 80 39 41 0 0 0 0
Leaf 1 10 10 0 0 0 0 0
Leaf 2 10 10 0 0 0 0 0
Leaf 3 10 10 0 0 0 0 0
Leaf 4 10 9 1 0 0 0 0
Leaf 5 10 0 10 0 0 0 0
Leaf 6 10 0 10 0 0 0 0
Leaf 7 10 0 10 0 0 0 0
Leaf 8 10 0 10 0 0 0 0

Super Terror

Much of the damage grind for Super-Terror is identical to the Terrors with an addition of Terror cards as a source of damage. The Super-Terror has 1e73 health, and a minimum of 7.15e71 Slap Damage (Enemies tab of the Stats.pngStats page) is needed to defeat it. Killing the Super-Terror unlocks the Terror Graveyard where the Death Book is located. The Death Book grants the ability to passively - a separate timer independent of bosses existing in areas - kill bosses, gaining their resources with the exception of cards.

Death Book

Before brewing for the Death Book, brew Card Part.png Card Parts and buy Legendary Card Packs until you have 300%+ Brew Crit on your Brew Set. Purchase all brewing related upgrades in the Gem.png Gem Shop (i.e. Alchemyritical, SuperStirr, Offline Alchemy, and Offline Brew Rate). Always equip Butterflyo.png Butterflyo and Hippo.png Hippo for brewing; autobrew cooldown is 1s minimum not including the delay after. An important note: Do not brew Iridescent Essence.png Iridescent Essence when using AFK Set; only brew up to Strange Essence.png Strange Essence; use a Brew Set to brew Iridescent Essence.png Iridescent Essence! Unlock the Death Book located in the Terror Graveyard. Death Book upgrades are commonly denoted by Death Book upgrade/Kill Count upgrade (i.e. 8/0, 8 for Death Book upgrade, and 0 for Kill Count upgrade). Upgrade Witch Death Book to 8/0, then 8/4, and finally AFK at an offline area when Death Book kills are greater or equal to 25 kills/h. Upgrade Witch Death Book to 10/4. After Witch Death Book 10/4, stop brewing Strange Essence.png Strange Essence and Iridescent Essence.png Iridescent Essence and switch to Card Part.png Card Parts only. Permanently brewing Card Part.png Card Parts require Cosmic Essence.png 3,600 Cosmic Essences, Earth Essence.png 3,600 Earth Essences, Leaf Essence.png 3,600 Leaf Essences, and Water Essence.png 3,600 Water Essences per cycle from Witch Death Book. Reshard Brew Set to Brew Crit% and Brew Multi%, if you can't achieve the necessary essences per cycle get more Witch Cards.

Energy Guard

The Energy Guard is the final boss of Energy Belt located in the Energy Singularity. The Energy Guard has 1e80 health, and at least 7.15e78 Slap Damage (Enemies tab of the Stats.pngStats page) is needed to defeat it. Here is a checklist of all the possible damage sources for the Energy Guard:

After defeating the Energy Guard, continue brewing Iridescent Essence.png Iridescent Essence and Card Part.png Card Parts. It is highly recommended to raise your Common Card max to 150-200, and a general amount of Legendary Card max to have is 35-40+. To unlock the Fire Fields, you must enter the Fire Fields Portal and pay Borb Token 64x64.png100, Borb Rune 64x64.png 10, and Borb Juice 64x64.png 5,000. Heat Shield.pngHeat Shields are automatically available in the loot pool for Borbiana Jones.png Borbventure after Fire Fields unlock.

Fire Fields

Coal Leaf

Fire Fields and beyond, you must have Heat Shield.pngHeat Shields. If you have yet to start Borbventure, the guide can be found here. Once you have enough heat resistance, head over to Mount Moltenfury, equip the Bellows.pngBellows, and position yourself in the center of the screen.Coal Leaf.png Coal Leaves have a unique mechanic, they crumble away after a certain amount of time on screen. This crumble duration can be extended by the Anti-Crumble upgrade in the Coal Leaf.png Coal Shop; only 20 levels of Anti-Crumble are required as Coal Leaf.png Coal Leaves cannot be piled. Heat resistance can be purchased in the Coal Leaf.png Coal Shop for up to 20%. Unlocking The Fire Temple can be done after talking to Viking Borb 64x64.png Ragethorn in The Shadow Cavern, after this you will be able to find Borb Cypher in Borbventures. Collecting a venture that has a cypher will automatically unlock The Fire Temple. Inside of The Fire Temple there is a combination lock, the answer to this lock can be brute forced after buying 16/18 level of Prison Hint upgrade. Following The Fire Temple unlock, we will meet our first boss, the Green Flame, in the Flame Brazier.

Green Flame

Defeating the Green Flame requires heat resistance 60%, Boss Anti-Regeneration upgrade, and as many level of Green Flame Vulnerability as possible. The Boss Anti-Regeneration upgrade makes damage to Green Flame permanent until it is defeated. Use Gravity Ball.pngGravity Ball and Wind Artifact.png Wind repeatedly until the boss is dead; go to Home Garden to heal if you are low on HP. Beating this boss enables Sacred Leaf.png Sacred Leaf Craft and Spectralseeker Vulnerability in the Coal Leaf.png Coal Shop. Buy Sacred Leaf.png Sacred Leaf Craft and craft a set of Coal Leaf.png Coal Leaves with Brew Multiplier, Brew Crit Chance, Brew Multi-Crit Chance, WEM, and WCM. Shard WEM in the set until Cosmic Essence.png 7,200 Cosmic Essences, Earth Essence.png 7,200 Earth Essences, Leaf Essence.png 7,200 Leaf Essences, and Water Essence.png 7,200 Water Essences per cycle in Death Book, 250% Brew Multiplier, and the rest into Brew Crit%. Upgrade Death Book Kill Count to 10/10, if the essences reward exceeds 7,200 reshard to Brew Crit% and Brew Multi% in that order. The goal is to have 10/10 Witch, no WEM shards, and no Witcho.png Witcho Pet equipped. The last two levels of Witch Kill Count upgrade cost Raw Soul Stone.png Raw Soul Stones; how to earn this resource is explained later in the guide. After defeating the Green Flame, the final boss of Fire Fields, Spectralseeker, is unlocked in The Fire Universe.

Spectralseeker

The Spectralseeker features mechanics similar to the Cursed Cheese, where its health increases after every consecutive kills. However unlike the Cursed Cheese, Spectralseeker can be reset back to its starting health point by talking to Borbiana Jones Thumbnail.pngBorbiana Jones, located in The Shadow Cavern, for a price of Borb Token.png 3000 Borb Tokens.

Damage to the Spectralseeker is calculated by,

Damage values, as seen in Enemies tab, at each kill count
Spectralseeker Kills 1 2 3 4 5
PC 90 135 180 225 270
Mobile[B 1] 135 203 270 338 405
  1. Due to Mobile having less leaves spawned on screen than PC, they require different damage values

The damage above is the minimum required for Spectralseeker by equipping Nuclear Trout 32x32.png Nuclear Trout or better, setting ALB pathing to T Center, using Gravity Ball.pngGravity Ball and Wind Artifact.png Wind, and having the full 20 seconds to deal damage. After defeating Spectralseeker, Green Flame kills are automatically reset back to 0. Buy as many Spectralseeker Vulnerability upgrades as possible and kill the Green Flame until you have the required damage in the Enemies tab.

Raw Soul Stone Farming

Kill Green Flames until you unlock the fourth level of its Death Book Item.pngDeath Book upgrades, reset by killing Spectralseeker whenever needed, and reset Spectralseeker in The Shadow Cavern as many times if affordable. Buy 4/4 of Green Flame Death Book, one level of Soul Boost Chance, and a maximum amount of Soul Boost Pity Counter. Soul Boost Chance is an upgrade that allows bosses to drop Raw Soul Stone.png Raw Soul Stones when defeated; soul boosting a boss adds 1e10 HP except for Green Flame and Spectralseeker. For AFK Raw Soul Stone farming, boost any Terror and max its pity counter, then AFK there. Unlock Soul Realm for Soul Stone.png 25 Soul Stones, Strange Essence.png 20 Strange Essences, and Iridescent Essence.png 2 Iridescent Essences at the Soul Portal.pngSoul Portal. Once you unlock Soul Realm, buy four levels of the Brew Multiplier (Soul Stone.png Soul Stone) upgrade from Soul Shop. Reshard your Coal craft set to have 80 shards on Brew Crit Chance and 80 shards on Brew Multiplier. Now you should have 350% Brew Multiplier and 500%+ Brew Crit Chance. Continue brewing Card Part.png Card Parts and farm damage until you can defeat the first floor of Soul Crypt.

Soul Realm

Soul Realm is currently the final area of the game. The guide will take you through Soul Realm in three sections.

The sets below are Coal Leaf.png Coal Damage Set used in Soul Realm, the sets are under the assumption that all energy upgrades in Electrical Energy.png Electrical Energy Shop are maxed.

Slap without floor 24 milestone
Coal Leaf.png BED% BED+ MES% MES+ Relic% Slap% Any Prop
Total 33 33 1 30 30 33 0
Leaf 1 10 10 0 0 0 0 0
Leaf 2 10 10 0 0 0 0 0
Leaf 3 10 10 0 0 0 0 0
Leaf 4 0 0 0 10 10 0 0
Leaf 5 0 0 0 10 7 3 0
Leaf 6 0 0 0 10 0 10 0
Leaf 7 0 0 0 0 10 10 0
Leaf 8 3 3 1 0 3 10 0
Blower without floor 24
Coal Leaf.png BED% BED+ MES% MES+ Relic% Slap% Any Prop
Total 40 39 8 37 36 0 0
Leaf 1 10 10 0 0 0 0 0
Leaf 2 10 10 0 0 0 0 0
Leaf 3 10 10 0 0 0 0 0
Leaf 4 10 9 1 0 0 0 0
Leaf 5 0 0 0 10 10 0 0
Leaf 6 0 0 0 10 10 0 0
Leaf 7 0 0 0 10 10 0 0
Leaf 8 0 0 7 7 6 0 0
Slap with floor 94 milestone
Coal Leaf.png BED% BED+ MES% MES+ Relic% Slap% Any Prop
Total 34 34 2 26 30 34 0
Leaf 1 10 10 0 0 0 0 0
Leaf 2 10 10 0 0 0 0 0
Leaf 3 10 10 0 0 0 0 0
Leaf 4 0 0 0 0 10 10 0
Leaf 5 0 0 0 0 10 10 0
Leaf 6 0 0 0 10 0 10 0
Leaf 7 0 0 0 10 10 0 0
Leaf 8 4 4 2 6 0 4 0
Blower with floor 94
Coal Leaf.png BED% BED+ MES% MES+ Relic% Slap% Any Prop
Total 41 40 9 33 37 0 0
Leaf 1 10 10 0 0 0 0 0
Leaf 2 10 10 0 0 0 0 0
Leaf 3 10 10 0 0 0 0 0
Leaf 4 10 10 0 0 0 0 0
Leaf 5 0 0 0 10 10 0 0
Leaf 6 0 0 0 10 10 0 0
Leaf 7 0 0 0 10 10 0 0
Leaf 8 1 0 9 3 7 0 0

Pre Crypt

This section is for players who have yet to have enough damage for floor one of the Soul Crypt and have completed Fire Fields. Floor 1 enemies have 2.5e89 HP, requiring 1.79e88 (Nuclear Trout) or 1.56e88 (Soul Trout) Slap Damage. Floor 1 Boss has 1.25e90 HP, requiring 8.93e88 (Nuclear Trout) or 7.82e88 (Soul Trout) Slap Damage. Damage requirements listed above are in the Enemies tab; the necessary damage for bosses is 10x in the General tab if you do not have their cards. The quickest way to gain damage is to buy Damage Multiplier (Soul Stone.png Soul Stones) upgrades until you have enough for the enemies. Additional damage to bosses can be gained from farming tower bosses cards using a set with Skip Tower Floor props totaling 800%+ skip tower floor chance in Stats.pngStats. If your other sources of damage are low, such as Energy Guard cards, curses, equipment, or tower floors, it could be worthwhile to farm these alternate sources before buying Soul Shop upgrades. In the meantime, farm as many Spectralseeker cards as possible; you need an estimated Ascension Juice.png 300,000 to Ascension Juice.png 450,000 for Soul brewing. An important note: every other (i.e., 2nd, 4th, 6th. and 8th) Soul brewing recipe costs Ascension Juice.pngAscension Juice; these recipes give TWICE the amount of the alternative recipes.

Pre Mirage

Once floor 1 is beaten, buy card packs of all rarity and fill up Soul Monolith.png Soul Monolith, Soul Mummy.png Soul Mummy, and Soul Puddle.pngSoul Puddle cards. The table below is the upgrade priority of Soul Shop.

Soul Shop Upgrades Priority
Icon Upgrade Cost Priority
Borb.png Borb Crypt Taxi Soul Entity.png First
Soul Key.png Key Finder Soul Entity.png After Mirage
Soul Key.png Key Multiplier Soul Entity.png Never
Soul Particles.png Particles Finder Soul Entity.png Never
Soul Particles.png Particles Multiplier Soul Entity.png Never
Soul Entity.png Bonus Reward Finder Soul Entity.png Between buying more crypt floors and this upgrade,

buy whichever is cheaper to gain extra bonus reward chance

Soul Entity.png Bonus Reward Multiplier Soul Entity.png Last and after Mirage
Leaf Blower Item.png Damage Multiplier Soul Stone 32x32.png First - until you can clear floor 1
Leaf Blower Item.png Damage Multiplier Soul Particles.png Second - until you can AFK floor 4 with a Brew Set
Leaf Blower Item.png Damage Multiplier Soul Entity.png Third - upgrade this with entities you get while AFKing for Soul Stone.png Soul Stones
Leaf Blower Item.png Damage Multiplier Soul Flask.png Last and before Mirage
Alchemy.png Brew Multiplier Soul Stone 32x32.png Third - can be done at the same time as Soul Entity.png Soul Entities
Alchemy.png Brew Multiplier Soul Particles.png First
Alchemy.png Brew Multiplier Soul Entity.png Second - can be done at the same time as Soul Stone.png Soul Stones
Alchemy.png Brew Multiplier Soul Flask.png Last

Follow the upgrades priority table, ignoring the brew upgrades, until you can AFK floor 4 of the Soul Crypt with a Brew Set. Each floor increase requires 125x more damage then the previous floor. AFK until you can buy all Damage Multiplier and Brew Multiplier upgrades that do not cost Soul Flask.png Soul Flasks then upgrade Brew Multiplier (Soul Flask.png Soul Flask) to 11/30. Use a Blower Damage Set if you want to afk at higher floors.

The Mirage has 1e143 HP, requiring 6.25e141 Slap Damage to kill. Clearing floor 20 of the Soul Crypt unlocks the Mirage, located in The Hollow. Defeating the Mirage takes around 24-27 Damage Multiplier (Soul Flask.png Soul Flask) upgrades, if you need more, grind other damage sources. AFK at any offline area to brew Iridescent Essence.png Iridescent Essence faster, and farm Ascension Juice.pngAscension Juice while waiting for Iridescent Essence.png Iridescent Essence to brew. The following is a general guideline for Mirage:

  • 24-27 Damage Multiplier (Soul Flask.png Soul Flask)
  • All Borbventure Leaf Blower and Trout items
  • Equip Crabbo.png Crabbo
  • 5e11+ curses
  • Nature Season with BED% and Slap% plants and butterflies
  • 1e7 Tower floors or more
  • Energy Guard cards

Post Mirage

Upon defeating the Mirage, you have access to the Soul Forge, located in the area with the same name. The Soul Forge generates Empty Soul Leaf.png Empty Soul Leaves passively in any areas or while offline, and twice the amount in any offline area. Empty Soul Leaf.png Empty Soul Leaves are automatically converted into Soul Leaf.png Soul Leaves; the initial cost is 50 and fewer with Compressor upgrades. Floor 21 of the Soul Crypt and onwards give Empty Soul Leaf.png Empty Soul Leaves. The upgrade strategy is found here. Buy enough Damage Multiplier (Soul Leaf.png Soul Leaf) until you can beat Soul Boosted Mirage, then focus on Soul Forge income upgrades before buying Damage Multiplier. The Brew Crit% cap is 10,200%, and you need Empty Soul Leaf.png 20,000 Empty Soul Leaves to Empty Soul Leaf.png 22,000 Empty Soul Leaves before you can AFK in the Soul Crypt; both require around 1,200 Legendary cards max. However, there is no limit to Mirage cards, and for that reason, Brew Multi%. You should go back and forward between increasing the card cap and capping Mirage cards to Rare. At this stage, permanent brewing must be attained; keep all relevant recipes brewing. Make sure to not run out of Plasma Leaf.png Plasma Leaves for Electrical Energy.png Electrical Energy converting. The Warden has 1e302 health, so you need at least 6.25e300 Slap Damage (using Soul Trout) to defeat it. The Warden, located in The Fabric of the Leafverse, is unlocked after beating floor 100 of the Soul Crypt. Before your last three upgrades for Damage Multiplier (Soul Leaf.png Soul Leaf) to kill the Warden, pile all your Sacred Nebula+ leaves, and do one final tower climb to your maximum. It takes 156x 72 hours time skips to reach your highest achievable tower floor with max elk cards.

Strategies

Piling

Gem Farming

There are multiple ways to farm Gem.png Gems, some are done actively and others are done passively. A variety of combinations are available for Gem.png Gems farming, choose whichever suits your need.

Active Gem Trading

Active gem farming works by repeatedly refreshing trades and only accepting those that provide gems. The trades are then boosted to max level for highest returns

  1. Equip Penguino.png Penguino & Butterflyo.png Butterflyo
  2. Unequip Bearo.png Bearo
  3. Turn off autorefresh in the trade menu
  4. (Optional) Turn off autoleafscends
  5. Set refresh trade on a Hotkey

Golden Suitcase Gem Trading

Passive Gem Trading

  1. Equip Bearo.png Bearo, Penguino.png Penguino and Butterflyo.png Butterflyo
  2. Turn on autorefresh in the trade menu
  3. (Optional) Turn off autoleafscends
  4. Purchase both "Bearo Gems" and "Bearo Boosts" upgrades from the Gem.png Gem Shop

Passive Gem Trading with Leafscension Exploit Funnel

Chest Farming

  1. Equip Camelo.png Camelo & Butterflyo.png Butterflyo
  2. Max "Mulched Chests" and "Mulched Luck" upgrades in the Mulch.png Mulch Shop
  3. Max "Less Pyramid Enemies" In the Ancient Leaf.png Ancient Shop
  4. Max "Less Pyramid Enemies" In the Gem.png Gem Shop (Optional: Will increase rate of chests)
  5. AFK at floor 15 of The Pyramid

Hematite Craft

Step by step instruction for the quickest way to craft a Hematite Leaf.png Hematite Set

  1. Start with a full set of Ancient Leaf.png Ancient Leaf.
  2. Fuse a Malachite Leaf.png Malachite Leaf and upgrade it to Ascension 2 before replacing 1 of your Ancient Leaf.png Ancient Leaf with it.
  3. Upgrade the Malachite Leaf.png Malachite Leaf to Ascension 6.
  4. Repeat steps 2 and 3 until you have Malachite Leaf.png 5 Malachite Leaves.
  5. Upgrade all 5 of your Malachite Leaf.png Malachite Leaves to Ascension 7.
  6. Upgrade 4 of your Malachite Leaf.png 5 Malachite Leaves to Ascension 8.
  7. Upgrade 3 of your 4 A8 Malachite Leaf.png Malachite Leaves to Ascension 9.
  8. Upgrade 2 of your 3 A9 Malachite Leaf.png Malachite Leaves to Ascension 10.
  9. Now replace 1 of your remaining Ancient Leaf.png Ancient Leaves with an Ascension 1 Hematite Leaf.png Hematite Leaf, then upgrading that leaf fully. Be careful not to fuse the Malachite Leaf.png Malachite Leaves you are already using.
  10. Replace your next lowest leaf with a Hematite Leaf.png Hematite Leaf, initially when the power of the Hematite Leaf.png Hematite Leaf exceeds the leaf it's replacing, then fully upgrading it.
  11. Repeat step 9 for all your leaves, leaving you with a full set of Ascension 10 Hematite Leaf.png Hematite Leaves.

Card Upgrades

Cards are one of the most important mechanics of the game, here is a guide on how to upgrade the Card Shop. Cards can be transcended after reaching 10/10; this will consume the cards and return some Transcended Card Part.pngTranscension Card Parts. Transcended Card Part.pngTranscension Card Parts are used to buy upgrades for Cards. After each transcension, the price to transcend increases by 1, and every 30 cards transcended within a rarity increases that rarity card max by 1. Cards can also be ascended for the cost of 10 cards and some Card Part.png Card Parts of the particular rarity in exchange for 1 card of the next rarity. Each rarity tier increase gives 2.25x the amount of stats and Rare+ tiers give BED% additonally.

The strategy for farming Transcension Card Parts,

  1. First Transcends - Get as many levels of TCP++ as possible before doing a large transcend. Transcend only the amount required for the next TCP upgrade to maximize efficiency. Prioritize 5 to 6 levels of TCP++ before upgrading other upgrades to higher levels.
  2. The easiest way to gain cards for your first few transcends is by spamming Blazing Skull.pngBlazing Skulls in Tower Floor.pngThe Tower.
  3. Mountain and Neighbor's Garden provide nine additional transcendable cards.
  4. Other areas provide cards as well make sure to get some for free transcends
  5. Transcend Common and Uncommon cards
  6. DO NOT transcend timer bosses, Snowman.pngSnowman, and Frog.png Tower Frog (not to be confused with regular Frog)
  7. Lock Elk.png Elk and Bird.png Bird if you are planning to climb Tower Floor.pngThe Tower using time skips soon, otherwise transcend
  8. Lock Ice Leaf Enemy.pngIce Leaf if you need to trade for Borb.png Borbs, Cheese.png Cheese, and Beer.png Beer, otherwise transcend
  9. The rule of thumb is to keep TCP++ upgrade at twice the cost of the other upgrades
  10. Drop chance exceeding 100% gives additional cards (200% gives 2, 300% gives 3, etc.), do not stop upgrading at 100%
  11. Unlock Sharko.png Sharko Pet, it is a free source of card chance despite being small.

Once you have reached a decent amount of card max and started brewing Card Part.png Card Parts, feel free to transcend all tiers except Snowman.pngSnowman, Frog.pngTower Frog, and timer bosses. Lock what is needed outside of the core cards, if cards go over maximum limit they are wasted, and return a small amount of Card Part.png Card Parts.

Card Upgrade Guide
Level Note
Card Background Uncommon.png Max Cards 20 Generally good upgrade earlier on, terrible upgrade once you can brew card parts.
Card Background Uncommon.png Cards Detector x This upgrade is a misnomer, it applies to both regular cards and timer bosses.
Card Background Uncommon.png Boss Cards Detector x+2 Also a misnomer, although it says Boss Cards, it only applies to timer bosses

and not bosses found in The Leaf Tower, The Pyramid, and the Soul Crypt.

Card Part.png Card Parts Detector 5 This upgrade is not particularly useful
Transcended Card Part.png TCP++ 17 Keep this upgrade at twice the cost of others and go up to 18/19 depending on

how many packs you are planning to open

Cursed Halloween

The Cursed Halloween is an event that can be activated for four hours using a Halloween Lantern.pngalloween Lantern artifact; two artifacts can be kept and used at the same time for eight hours of uptime.

To kill The Cursed Cheese, equip your best Trout, set ALB pathing in BLC shop to T Center, and most importantly time your ALBs so they start hitting when you enter the area immediately.

First 60-70 Kills

Cursed Halloween upgrades require Borb O'Lanterns and to obtain lanterns, play The Borb Claw Machine in The Cheese Pub while the event is active. Play the claw game until you have enough to buy the first Borb O'Digs upgrade; from now on Borb O'Lanterns is obtainable by digging. Buy 2-3 levels of Borb O'Digs and 5/5 if you plan to AFK over playing the claw game. For the fastest progression, farming Borb O'Lanterns from the claw game is quicker than passively digging. Every 3 Cursed Cheese kills increases lantern reward from claw by 1. Buy Cursed Weakness while continuing to defeat the boss until you have 20 Cursed Weakness upgrades. Each Cursed Weakness upgrade is equivalent to roughly 3.4 kills, this way you can check your theoretical max.

From 70-125 Kills

After 20 seconds, the boss will start dealing damage to the player. Damage starts at 100,000 and increases by 1.5x per second until you are blown away from the area. Having additional health and resistance are crucial to stay alive and therefore damage dealt to the boss. The following is a checklist for 125 kills:

  • Around 100 Heart.png Player HP upgrades in Silver Token.pngSilver and Gold Token.pngGold token shops
  • Additional equipment Leaf Shield.pngMedkit.png (this won't be useful until later in the game)
  • Equip Bunnyo.png Bunnyo
  • A set of Absolute Damage Resistance and Player HP craft each leaf with ten shards per prop, and one leaf with Damage Resistance prop
Health and resistances set for Cursed Cheese
Malachite Leaf.png/Hematite Leaf.png/Plasma Leaf.png ADR Player HP DR
Leaf 1 10 10 0
Leaf 2 10 10 -
Leaf 3 10 10 -
Leaf 4 10 10 -
Leaf 5 10 10 -
Leaf 6 10 10 -
Leaf 7 10 10 -
Leaf 8 10 10 -

For Malachite Leaf.png Malachite Set 36 Cursed Weakness upgrades are required, for Hematite Leaf.png Hematite Set 35 Cursed Weakness upgrades are required, and for Plasma Leaf.png Plasma Set 34 Cursed Weakness upgrades are required.

From 125-201 and beyond

Similar to before, you will be improving your crafted leaves, brewing equipments, and buying more Cursed Weakness upgrades to push your kills as high as possible. To reach 201 kills, additional health and damage resistance from the craft set become limited; brewing becomes the primary source of health and damage resistance. The following is an approximate Cursed Weakness upgrades and equipments required.

Equipments and CW for 201
Cursed Weakness 48 49 50 51 52
Equipments 9e10[A 1] 3e10 1e10 3e9 1e9
  1. This is an interpolated value, no one has attempted or defeat Cursed Cheese with 48 CW upgrades yet

Leafscension Exploit

Nature Season

Borbventures

To start Borbventures, equip a TGM% set and trade until you have Borb.png 5e14-5e15 Borbs. Buy "Converters Static Output +400%" before using the static converter to convert Borb.png Borbs to Borb Juice.png Borb Juice and Borb Juice.png Borb Juice to Borb Token.png Borb Tokens. For faster conversions, equip Bunnyo.png Bunnyo and sit in an area with offline rewards.

Challenges

Common Questions

Glossary