Strategy
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This page contains Strategy Guides to Leaf Blower Revolution.
Updated guides and information can be found in the Discord Server pins.
Links to the most relevant guides
The Guides below are extremely outdated, so please do not complain if there are any issues, they will be fixed in future.
- The latest guide to playing the game by JW aka JDubs (google docs)
- Crafting leaves upgrade cost by YDS (google spreadsheet)
- Pyramid+ FAQ by Ethylacetat and Pond (Shoutouts to SimpleFlips) (google docs)
- Upgrades costs for all tools, equipment, pets, unique leaves and a cost calculator by Ellie (google spreadsheet)
- Calculators for trades, tower, pyramid, witch etc. by mena (google spreadsheet)
Guide
This guide is intended as a general guideline on how to best progress through Leaf Blower Revolution. It is written with mobile players, PC players, AFK players, and semi-active players in mind (sorry mobile, everything is harder due to hardware limitations). It does not cover strategies for very active player or in most cases macros. The guide tries to be as thorough as possible, giving insight and tips on each progression areas. However, you should not view this guide as the ONLY way to play. There are plenty of ways to play, blending between AFK and active strategies. You should view this as a reminder or a checklist, leading you in the right direction. As a comprehensive guide, it will include spoilers to everything there is to know about Leaf Blower Revolution.
The Beginning
Strange Science
Mythical
Obsidian
MLC
Pyramid
Sacred Nebula
Sacred Leaf
After entering the Black Leaf Hole,
Centaur
Vile Creature
Air Elemental
Spark Bubble
Energy Belt
Plasma Leaf
You have made it to Energy Belt after beating Sparkle Bubble. Upon unlocking the Energy Belt, you can access the Energy Shrine and Plasma Forest. Inside the Energy Shrine, four pillars that represent the four Terror bosses in the Energy Belt. Defeating the Terrors unlocks the ability to fuse Plasma Leaves and perform Selective Property Transformation. Head towards the Plasma Forest and start blowing away some Plasma Leaves. To blow away Plasma Leaves, equip the Bellows, disable your ALBs or equip them with rakes or your hand, and sit in the center of the screen. Plasma Leaves will start spinning and will eventually blow away. The goal is to earn enough Plasma Leaves to acquire the remaining Saturated Shards upgrade. A way to quickly increase plasma income is to pile and use chests or use time skips with Gems.
The Terrors
The important sources of damage are Curses and Cursed Cheese equipment, Tower floors, and Leafscension Exploit artifacts. The most significant source of damage is Leafscension Exploit; it allows leafscending leaves without consuming any input resources aside from the artifact itself. Higher levels for Leafscension Exploit are unlocked by defeating The Cursed Cheese and completing its milestones up to 125 kills. Craft a set of Hematite Leaves as soon as possible if you do not have them. With a Hematite Set, you'll be able to complete The Cursed Cheese - 125 milestone and defeat the Terrors. For more information on how to beat The Cursed Cheese, click here. Make sure to purchase the maximum upgrades from the Electrical Energy Shop by sharding MES+ and MES% in your Hematite Set.
The Terrors have 1e68 health and require a minimum of 7.15e66 Slap damage (Enemies tab of the Stats page). The recommended damage set is as follows,
With Leafscension Exploit, damage farming for the Terrors should be trivial. If your equipments are low sit in the Tower and spam Blazing Skulls.
Plasma Crafting
Following the defeat of all 4 Terrors, Selective Property Transformation is unlocked in the Energy Shrine costing 100, 5,000, and 10,000 each, and a total of 3,800, 190,000, and 380,000 is needed to purchase all 38 Properties. Immediately craft a Plasma Set, or two if you are playing actively or do not want to reroll props. The first Plasma Set should be used to replace your existing Brew/WEM Hematite Set, and your Hematite Set can be repurposed to a temporary Brew Set. Depending on your brewing goal, select one of the AFK Set below and follow its sharding guide.
The following craft sets are used and referred to throughout the rest of this section. If you do not have a completed Plasma Set, here is a general guideline for their shards distribution:
- AFK Set for DE/LE - 80 shards WEM, 150% Brew Multi%, and the rest on Brew Crit%
- AFK Set for special shards - 80 shards WEM, 175% Brew Multi%, and the rest on Brew Crit%
- Brew Set - 150% Brew Multi%, 80 shards Brew Crit%, and the rest on Brew Multi-Crit%
Brew Crit% | Brew Multi% | Brew Multi-Crit% | MES% | MES+ | WEM | WCM | |
---|---|---|---|---|---|---|---|
Total | 41 | 39 | 0 | 0 | 0 | 80 | 0 |
Leaf 1 | 0 | 10 | 0 | 0 | 0 | 10 | 0 |
Leaf 2 | 0 | 10 | 0 | 0 | 0 | 10 | 0 |
Leaf 3 | 0 | 10 | 0 | 0 | 0 | 10 | 0 |
Leaf 4 | 1 | 9 | 0 | 0 | 0 | 10 | 0 |
Leaf 5 | 10 | 0 | 0 | 0 | 0 | 10 | 0 |
Leaf 6 | 10 | 0 | 0 | 0 | 0 | 10 | 0 |
Leaf 7 | 10 | 0 | 0 | 0 | 0 | 10 | 0 |
Leaf 8 | 10 | 0 | 0 | 0 | 0 | 10 | 0 |
Super Terror
Much of the damage grind for Super-Terror is identical to the Terrors with an addition of Terror cards as a source of damage. The Super-Terror has 1e73 health, and a minimum of 7.15e71 Slap Damage (Enemies tab of the Stats page) is needed to defeat it. Killing the Super-Terror unlocks the Terror Graveyard where the Death Book is located. The Death Book grants the ability to passively - a separate timer independent of bosses existing in areas - kill bosses, gaining their resources with the exception of cards.
Death Book
Before brewing for the Death Book, brew Card Parts and buy Legendary Card Packs until you have 300%+ Brew Crit on your Brew Set. Purchase all brewing related upgrades in the Gem Shop (i.e. Alchemyritical, SuperStirr, Offline Alchemy, and Offline Brew Rate). Always equip Butterflyo and Hippo for brewing; autobrew cooldown is 1s minimum not including the delay after. An important note: Do not brew Iridescent Essence when using AFK Set; only brew up to Strange Essence; use a Brew Set to brew Iridescent Essence! Unlock the Death Book located in the Terror Graveyard. Death Book upgrades are commonly denoted by Death Book upgrade/Kill Count upgrade (i.e. 8/0, 8 for Death Book upgrade, and 0 for Kill Count upgrade). Upgrade Witch Death Book to 8/0, then 8/4, and finally AFK at an offline area when Death Book kills are greater or equal to 25 kills/h. Upgrade Witch Death Book to 10/4. After Witch Death Book 10/4, stop brewing Strange Essence and Iridescent Essence and switch to Card Parts only. Permanently brewing Card Parts require 3,600 Cosmic Essences, 3,600 Earth Essences, 3,600 Leaf Essences, and 3,600 Water Essences per cycle from Witch Death Book. Reshard Brew Set to Brew Crit% and Brew Multi%, if you can't achieve the necessary essences per cycle get more Witch Cards.
Energy Guard
The Energy Guard is the final boss of Energy Belt located in the Energy Singularity. The Energy Guard has 1e80 health, and at least 7.15e78 Slap Damage (Enemies tab of the Stats page) is needed to defeat it. Here is a checklist of all the possible damage sources for the Energy Guard:
- Plasma Damage Set with identical sharding to Hematite Set
- As many L6 as you can manage
- Curses - 80 shards WCM and AFK at an offline area for fastest curse gain
- Equipments - spamming Blazing Skulls in The Tower
- Super-Terror cards
- Tools, equipments, pets, and unique leaves upgraded to level 130
- 240+ levels each of focused upgrades in Malachite Shop
- Equipping Crabbo
- Climb The Tower with Elk and Bird cards
- Upgrade Electric Shop to 13/14/3/18 with a Plasma Set sharded for MES% and MES+
After defeating the Energy Guard, continue brewing Iridescent Essence and Card Parts. It is highly recommended to raise your Common Card max to 150-200, and a general amount of Legendary Card max to have is 35-40+. To unlock the Fire Fields, you must enter the Fire Fields Portal and pay 100, 10, and 5,000. Heat Shields are automatically available in the loot pool for Borbventure after Fire Fields unlock.
Fire Fields
Coal Leaf
Fire Fields and beyond, you must have Heat Shields. If you have yet to start Borbventure, the guide can be found here. Once you have enough heat resistance, head over to Mount Moltenfury, equip the Bellows, and position yourself in the center of the screen. Coal Leaves have a unique mechanic, they crumble away after a certain amount of time on screen. This crumble duration can be extended by the Anti-Crumble upgrade in the Coal Shop; only 20 levels of Anti-Crumble are required as Coal Leaves cannot be piled. Heat resistance can be purchased in the Coal Shop for up to 20%. Unlocking The Fire Temple can be done after talking to Ragethorn in The Shadow Cavern, after this you will be able to find Borb Cypher in Borbventures. Collecting a venture that has a cypher will automatically unlock The Fire Temple. Inside of The Fire Temple there is a combination lock, the answer to this lock can be brute forced after buying 16/18 level of Prison Hint upgrade. Following The Fire Temple unlock, we will meet our first boss, the Green Flame, in the Flame Brazier.
Green Flame
Defeating the Green Flame requires heat resistance ≥ 60%, Boss Anti-Regeneration upgrade, and as many level of Green Flame Vulnerability as possible. The Boss Anti-Regeneration upgrade makes damage to Green Flame permanent until it is defeated. Use Gravity Ball and Wind repeatedly until the boss is dead; go to Home Garden to heal if you are low on HP. Beating this boss enables Sacred Leaf Craft and Spectralseeker Vulnerability in the Coal Shop. Buy Sacred Leaf Craft and craft a set of Coal Leaves with Brew Multiplier, Brew Crit Chance, Brew Multi-Crit Chance, WEM, and WCM. Shard WEM in the set until 7,200 Cosmic Essences, 7,200 Earth Essences, 7,200 Leaf Essences, and 7,200 Water Essences per cycle in Death Book, 250% Brew Multiplier, and the rest into Brew Crit%. Upgrade Death Book Kill Count to 10/10, if the essences reward exceeds 7,200 reshard to Brew Crit% and Brew Multi% in that order. The goal is to have 10/10 Witch, no WEM shards, and no Witcho Pet equipped. The last two levels of Witch Kill Count upgrade cost Raw Soul Stones; how to earn this resource is explained later in the guide. After defeating the Green Flame, the final boss of Fire Fields, Spectralseeker, is unlocked in The Fire Universe.
Spectralseeker
The Spectralseeker features mechanics similar to the Cursed Cheese, where its health increases after every consecutive kills. However unlike the Cursed Cheese, Spectralseeker can be reset back to its starting health point by talking to Borbiana Jones, located in The Shadow Cavern, for a price of 3000 Borb Tokens.
Damage to the Spectralseeker is calculated by,
Spectralseeker Kills | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
PC | 90 | 135 | 180 | 225 | 270 |
Mobile[B 1] | 135 | 203 | 270 | 338 | 405 |
- ↑ Due to Mobile having less leaves spawned on screen than PC, they require different damage values
The damage above is the minimum required for Spectralseeker by equipping Nuclear Trout or better, setting ALB pathing to T Center, using Gravity Ball and Wind, and having the full 20 seconds to deal damage. After defeating Spectralseeker, Green Flame kills are automatically reset back to 0. Buy as many Spectralseeker Vulnerability upgrades as possible and kill the Green Flame until you have the required damage in the Enemies tab.
Raw Soul Stone Farming
Kill Green Flames until you unlock the fourth level of its Death Book upgrades, reset by killing Spectralseeker whenever needed, and reset Spectralseeker in The Shadow Cavern as many times if affordable. Buy 4/4 of Green Flame Death Book, one level of Soul Boost Chance, and a maximum amount of Soul Boost Pity Counter. Soul Boost Chance is an upgrade that allows bosses to drop Raw Soul Stones when defeated; soul boosting a boss adds 1e10 HP except for Green Flame and Spectralseeker. For AFK Raw Soul Stone farming, boost any Terror and max its pity counter, then AFK there. Unlock Soul Realm for 25 Soul Stones, 20 Strange Essences, and 2 Iridescent Essences at the Soul Portal. Once you unlock Soul Realm, buy four levels of the Brew Multiplier ( Soul Stone) upgrade from Soul Shop. Reshard your Coal craft set to have 80 shards on Brew Crit Chance and 80 shards on Brew Multiplier. Now you should have 350% Brew Multiplier and 500%+ Brew Crit Chance. Continue brewing Card Parts and farm damage until you can defeat the first floor of Soul Crypt.
Soul Realm
Soul Realm is currently the final area of the game. The guide will take you through Soul Realm in three sections.
The sets below are Coal Damage Set used in Soul Realm, the sets are under the assumption that all energy upgrades in Electrical Energy Shop are maxed.
Pre Crypt
This section is for players who have yet to have enough damage for floor one of the Soul Crypt and have completed Fire Fields. Floor 1 enemies have 2.5e89 HP, requiring 1.79e88 (Nuclear Trout) or 1.56e88 (Soul Trout) Slap Damage. Floor 1 Boss has 1.25e90 HP, requiring 8.93e88 (Nuclear Trout) or 7.82e88 (Soul Trout) Slap Damage. Damage requirements listed above are in the Enemies tab; the necessary damage for bosses is 10x in the General tab if you do not have their cards. The quickest way to gain damage is to buy Damage Multiplier ( Soul Stones) upgrades until you have enough for the enemies. Additional damage to bosses can be gained from farming tower bosses cards using a set with Skip Tower Floor props totaling 800%+ skip tower floor chance in Stats. If your other sources of damage are low, such as Energy Guard cards, curses, equipment, or tower floors, it could be worthwhile to farm these alternate sources before buying Soul Shop upgrades. In the meantime, farm as many Spectralseeker cards as possible; you need an estimated 300,000 to 450,000 for Soul brewing. An important note: every other (i.e., 2nd, 4th, 6th. and 8th) Soul brewing recipe costs Ascension Juice; these recipes give TWICE the amount of the alternative recipes.
Pre Mirage
Once floor 1 is beaten, buy card packs of all rarity and fill up Soul Monolith, Soul Mummy, and Soul Puddle cards. The table below is the upgrade priority of Soul Shop.
Icon | Upgrade | Cost | Priority |
---|---|---|---|
Borb Crypt Taxi | First | ||
Key Finder | After Mirage | ||
Key Multiplier | Never | ||
Particles Finder | Never | ||
Particles Multiplier | Never | ||
Bonus Reward Finder | Between buying more crypt floors and this upgrade,
buy whichever is cheaper to gain extra bonus reward chance | ||
Bonus Reward Multiplier | Last and after Mirage | ||
Damage Multiplier | First - until you can clear floor 1 | ||
Damage Multiplier | Second - until you can AFK floor 4 with a Brew Set | ||
Damage Multiplier | Third - upgrade this with entities you get while AFKing for Soul Stones | ||
Damage Multiplier | Last and before Mirage | ||
Brew Multiplier | Third - can be done at the same time as Soul Entities | ||
Brew Multiplier | First | ||
Brew Multiplier | Second - can be done at the same time as Soul Stones | ||
Brew Multiplier | Last |
Follow the upgrades priority table, ignoring the brew upgrades, until you can AFK floor 4 of the Soul Crypt with a Brew Set. Each floor increase requires 125x more damage then the previous floor. AFK until you can buy all Damage Multiplier and Brew Multiplier upgrades that do not cost Soul Flasks then upgrade Brew Multiplier ( Soul Flask) to 11/30. Use a Blower Damage Set if you want to afk at higher floors.
The Mirage has 1e143 HP, requiring 6.25e141 Slap Damage to kill. Clearing floor 20 of the Soul Crypt unlocks the Mirage, located in The Hollow. Defeating the Mirage takes around 24-27 Damage Multiplier ( Soul Flask) upgrades, if you need more, grind other damage sources. AFK at any offline area to brew Iridescent Essence faster, and farm Ascension Juice while waiting for Iridescent Essence to brew. The following is a general guideline for Mirage:
- 24-27 Damage Multiplier ( Soul Flask)
- All Borbventure Leaf Blower and Trout items
- Equip Crabbo
- 5e11+ curses
- Nature Season with BED% and Slap% plants and butterflies
- 1e7 Tower floors or more
- Energy Guard cards
Post Mirage
Upon defeating the Mirage, you have access to the Soul Forge, located in the area with the same name. The Soul Forge generates Empty Soul Leaves passively in any areas or while offline, and twice the amount in any offline area. Empty Soul Leaves are automatically converted into Soul Leaves; the initial cost is 50 and fewer with Compressor upgrades. Floor 21 of the Soul Crypt and onwards give Empty Soul Leaves. The upgrade strategy is found here. Buy enough Damage Multiplier ( Soul Leaf) until you can beat Soul Boosted Mirage, then focus on Soul Forge income upgrades before buying Damage Multiplier. The Brew Crit% cap is 10,200%, and you need 20,000 Empty Soul Leaves to 22,000 Empty Soul Leaves before you can AFK in the Soul Crypt; both require around 1,200 Legendary cards max. However, there is no limit to Mirage cards, and for that reason, Brew Multi%. You should go back and forward between increasing the card cap and capping Mirage cards to Rare. At this stage, permanent brewing must be attained; keep all relevant recipes brewing. Make sure to not run out of Plasma Leaves for Electrical Energy converting. The Warden has 1e302 health, so you need at least 6.25e300 Slap Damage (using Soul Trout) to defeat it. The Warden, located in The Fabric of the Leafverse, is unlocked after beating floor 100 of the Soul Crypt. Before your last three upgrades for Damage Multiplier ( Soul Leaf) to kill the Warden, pile all your Sacred Nebula+ leaves, and do one final tower climb to your maximum. It takes 156x 72 hours time skips to reach your highest achievable tower floor with max elk cards.
Strategies
Piling
Gem Farming
There are multiple ways to farm Gems, some are done actively and others are done passively. A variety of combinations are available for Gems farming, choose whichever suits your need.
Active Gem Trading
Active gem farming works by repeatedly refreshing trades and only accepting those that provide gems. The trades are then boosted to max level for highest returns
- Equip Penguino & Butterflyo
- Unequip Bearo
- Turn off autorefresh in the trade menu
- (Optional) Turn off autoleafscends
- Set refresh trade on a Hotkey
Golden Suitcase Gem Trading
Passive Gem Trading
- Equip Bearo, Penguino and Butterflyo
- Turn on autorefresh in the trade menu
- (Optional) Turn off autoleafscends
- Purchase both "Bearo Gems" and "Bearo Boosts" upgrades from the Gem Shop
Passive Gem Trading with Leafscension Exploit Funnel
Chest Farming
- Equip Camelo & Butterflyo
- Max "Mulched Chests" and "Mulched Luck" upgrades in the Mulch Shop
- Max "Less Pyramid Enemies" In the Ancient Shop
- Max "Less Pyramid Enemies" In the Gem Shop (Optional: Will increase rate of chests)
- AFK at floor 15 of The Pyramid
Hematite Craft
Step by step instruction for the quickest way to craft a Hematite Set
- Start with a full set of Ancient Leaf.
- Fuse a Malachite Leaf and upgrade it to Ascension 2 before replacing 1 of your Ancient Leaf with it.
- Upgrade the Malachite Leaf to Ascension 6.
- Repeat steps 2 and 3 until you have 5 Malachite Leaves.
- Upgrade all 5 of your Malachite Leaves to Ascension 7.
- Upgrade 4 of your 5 Malachite Leaves to Ascension 8.
- Upgrade 3 of your 4 A8 Malachite Leaves to Ascension 9.
- Upgrade 2 of your 3 A9 Malachite Leaves to Ascension 10.
- Now replace 1 of your remaining Ancient Leaves with an Ascension 1 Hematite Leaf, then upgrading that leaf fully. Be careful not to fuse the Malachite Leaves you are already using.
- Replace your next lowest leaf with a Hematite Leaf, initially when the power of the Hematite Leaf exceeds the leaf it's replacing, then fully upgrading it.
- Repeat step 9 for all your leaves, leaving you with a full set of Ascension 10 Hematite Leaves.
Card Upgrades
Cards are one of the most important mechanics of the game, here is a guide on how to upgrade the Card Shop. Cards can be transcended after reaching 10/10; this will consume the cards and return some Transcension Card Parts. Transcension Card Parts are used to buy upgrades for Cards. After each transcension, the price to transcend increases by 1, and every 30 cards transcended within a rarity increases that rarity card max by 1. Cards can also be ascended for the cost of 10 cards and some Card Parts of the particular rarity in exchange for 1 card of the next rarity. Each rarity tier increase gives 2.25x the amount of stats and Rare+ tiers give BED% additonally.
The strategy for farming Transcension Card Parts,
- First Transcends - Get as many levels of TCP++ as possible before doing a large transcend. Transcend only the amount required for the next TCP upgrade to maximize efficiency. Prioritize 5 to 6 levels of TCP++ before upgrading other upgrades to higher levels.
- The easiest way to gain cards for your first few transcends is by spamming Blazing Skulls in The Tower.
- Mountain and Neighbor's Garden provide nine additional transcendable cards.
- Other areas provide cards as well make sure to get some for free transcends
- Transcend Common and Uncommon cards
- DO NOT transcend timer bosses, Snowman, and Tower Frog (not to be confused with regular Frog)
- Lock Elk and Bird if you are planning to climb The Tower using time skips soon, otherwise transcend
- Lock Ice Leaf if you need to trade for Borbs, Cheese, and Beer, otherwise transcend
- The rule of thumb is to keep TCP++ upgrade at twice the cost of the other upgrades
- Drop chance exceeding 100% gives additional cards (200% gives 2, 300% gives 3, etc.), do not stop upgrading at 100%
- Unlock Sharko Pet, it is a free source of card chance despite being small.
Once you have reached a decent amount of card max and started brewing Card Parts, feel free to transcend all tiers except Snowman, Tower Frog, and timer bosses. Lock what is needed outside of the core cards, if cards go over maximum limit they are wasted, and return a small amount of Card Parts.
Cursed Halloween
The Cursed Halloween is an event that can be activated for four hours using a alloween Lantern artifact; two artifacts can be kept and used at the same time for eight hours of uptime.
To kill The Cursed Cheese, equip your best Trout, set ALB pathing in BLC shop to T Center, and most importantly time your ALBs so they start hitting when you enter the area immediately.
First 60-70 Kills
Cursed Halloween upgrades require Borb O'Lanterns and to obtain lanterns, play The Borb Claw Machine in The Cheese Pub while the event is active. Play the claw game until you have enough to buy the first Borb O'Digs upgrade; from now on Borb O'Lanterns is obtainable by digging. Buy 2-3 levels of Borb O'Digs and 5/5 if you plan to AFK over playing the claw game. For the fastest progression, farming Borb O'Lanterns from the claw game is quicker than passively digging. Every 3 Cursed Cheese kills increases lantern reward from claw by 1. Buy Cursed Weakness while continuing to defeat the boss until you have 20 Cursed Weakness upgrades. Each Cursed Weakness upgrade is equivalent to roughly 3.4 kills, this way you can check your theoretical max.
From 70-125 Kills
After 20 seconds, the boss will start dealing damage to the player. Damage starts at 100,000 and increases by 1.5x per second until you are blown away from the area. Having additional health and resistance are crucial to stay alive and therefore damage dealt to the boss. The following is a checklist for 125 kills:
- Around 100 Player HP upgrades in Silver and Gold token shops
- Additional equipment (this won't be useful until later in the game)
- Equip Bunnyo
- A set of Absolute Damage Resistance and Player HP craft each leaf with ten shards per prop, and one leaf with Damage Resistance prop
// | ADR | Player HP | DR |
---|---|---|---|
Leaf 1 | 10 | 10 | 0 |
Leaf 2 | 10 | 10 | - |
Leaf 3 | 10 | 10 | - |
Leaf 4 | 10 | 10 | - |
Leaf 5 | 10 | 10 | - |
Leaf 6 | 10 | 10 | - |
Leaf 7 | 10 | 10 | - |
Leaf 8 | 10 | 10 | - |
For Malachite Set 36 Cursed Weakness upgrades are required, for Hematite Set 35 Cursed Weakness upgrades are required, and for Plasma Set 34 Cursed Weakness upgrades are required.
From 125-201 and beyond
Similar to before, you will be improving your crafted leaves, brewing equipments, and buying more Cursed Weakness upgrades to push your kills as high as possible. To reach 201 kills, additional health and damage resistance from the craft set become limited; brewing becomes the primary source of health and damage resistance. The following is an approximate Cursed Weakness upgrades and equipments required.
Cursed Weakness | 48 | 49 | 50 | 51 | 52 |
---|---|---|---|---|---|
Equipments | 9e10[A 1] | 3e10 | 1e10 | 3e9 | 1e9 |
- ↑ This is an interpolated value, no one has attempted or defeat Cursed Cheese with 48 CW upgrades yet
Leafscension Exploit
Nature Season
Borbventures
To start Borbventures, equip a TGM% set and trade until you have 5e14-5e15 Borbs. Buy "Converters Static Output +400%" before using the static converter to convert Borbs to Borb Juice and Borb Juice to Borb Tokens. For faster conversions, equip Bunnyo and sit in an area with offline rewards.
Challenges
Common Questions
Glossary
Leaf Blower Revolution Wiki | ||
---|---|---|
Blowing | Leaf Types • Tools • ALBs | |
Areas | The Leaf Tower • The Cursed Pyramid • The Soul Crypt • The Leafton Pit • The Cheese Pub • Your House • Bosses • Enemies | |
Mechanisms | Printers • Converters • Farming • Trading • Pets • Unique Leaves • Shovelling • Crafting • Alchemy • Borbventures • Dice • Death Book • The Mines • Banks • Soul Forge • Quark Reactor | |
Resets | Prestige • BLC • MLC | |
Drops | Fruit • Leaf Seeds • Artifacts • Scrolls • Equipment • Tokens • Materials • Chests • Relics • Leafscensions • Cards • Borbventure Resources | |
Other Resources | Flasks • Cheese • Beer • Gems • Borbs • Mulch • Shards • Electrical Energy • Souls | |
Rewards | Offline • Daily Rewards • Achievements • Milestones • Challenges • Seasons • Cursed Halloween • Community Leaves • Nature Season | |
Stats | All Stats • Blowing Power • Damage • Enemy Rewards • Health • Leaf Gain • Slapping | |
General | Progression (WIP) • Strategy • Version Information • Hotkeys • Lore • Supporter Shop |
- Articles with a WIP
- Articles with a Outdated