Progression/Energy Belt

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Written by yanaize on Leaf Blower Revolution Discord.

Congratulations! You've killed the Spark Bubble and entered the Spark Portal, you find yourself in a brand new Galaxy full of new challenges, but holy cheese are those challenges hard! Not to worry, friend, as here you will find some tips and tricks to conquering the Energy Belt! Start by heading to the Plasma Forest and begin piling a new leaf type: Plasma Leaf.png Plasma Leaves.

Plasma Leaves

Plasma Leaf.png Plasma Leaves are now obtainable! Unlike other leaves, Nuclear Fuel does not affect Plasma Leaf.png Plasma leaves. Plasma Leaf.png Plasma leaves circle the player, while slowly backing away, resulting in them blowing off the screen.

The Plasma Leaf.png Plasma shop unlocks up to 3 additional shards on crafted leaves, meaning that 2 properties can be Sharded to 10 each, since the cap is now 20. First thing you wanna do, is to farm Plasma Leaf.png Plasma Leaves in order to max the upgrade.

The Terrors

There are 4 bosses which are automatically unlocked with Energy Belt. Those are The Terrors. They each have 1e68 health, meaning 7.15e66 is the minimum Slap Damage required. Each of the bosses has a different Damage Type. See more here.

To get enough damage, you should follow the Leafscension Exploit.png Leafscension Exploit Guide here, as it provides a significant amount of damage. Additionally, you should craft a Hematite Leaf.png Hematite Crafted Damage Set, following the Shard Distribution below:

Hematite Leaf.pngHematite Damage Set Leaf 1 Leaf 2 Leaf 3 Leaf 4 Leaf 5 Leaf 6 Leaf 7 Leaf 8
Blower Enemy Damage% 10 10 9
Blower Enemy Damage + 10 10 9
Dmg Type% 8 10 10
Energy Storage + 2 10 10
Relic Damage Multiplier% 10 10 3
Slap Multiplier% 10 10 9


Each Terror is colored, Blue, Green, Red and Purple. The first kill of each terror drops their colored Leaf Stone. Getting all the Leaf Stones unlocks the Energy Shrine, The Black Planet Edge (Super-Terror), and Plasma Leaf.png Plasma Crafted Leaves.

The Energy Shrine

The Energy Shrine is unlocked upon obtaining the 4 Leaf Stones. The Energy Shrine unlocks Target Properties, which allows choosing a specific Property, in exchange for 10x more Transformation Shard.png Transformation Shards. Each Property needs to be unlocked individually in the Energy Shrine, with Transformation Shard.png Transformation Shards,Shard.pngShards, and Electrical Energy.png Electrical Energy. A total of 3.8e3 Transformation Shard.png Transformation Shards, 1.9e5 Shard.pngShards, and 3.8e5 Electrical Energy.png Electrical Energy is needed to purchase all 38 Properties.

Super-Terror

The Super-Terror is the 5th Terror. It has 1e73 health, meaning 7.15e71 is the minimum Slap Damage required. Similar to the other Terrors, Super-Terror also has a Damage Type. See more here.

To get enough damage, you should craft a Plasma Leaf.png Plasma Crafted Damage set, following the shard Distribution below:

Plasma Damage Set Leaf 1 Leaf 2 Leaf 3 Leaf 4 Leaf 5 Leaf 6 Leaf 7 Leaf 8
Blower Enemy Damage% 10 10 9
Blower Enemy Damage + 10 10 8
Dmg Type% 8 10 10
Energy Storage + 3 10 10
Relic Damage Multiplier% 10 10 4
Slap Multiplier% 10 10 8


If you're still struggling with damage, farm Terror , as they provide Relics Damage Multiplier%, which in return will increase your damage drastically.

Defeating Super-Terror for the first time unlocks the Terror Graveyard, where the Death Book can be unlocked, as well as the Energy Singularity, where the Energy Guard is located.

Death Book

The Death Book allows passive killing of bosses.

Unlocking the Death Book costs:

Unlocking the Death Book allows obtaining of the Death Book Borbventure Item. See more here.

Before Unlocking the Death Book Item.png Death Book (Part 1)

To unlock the Death Book, we need to maximize our Brewing, so we can get as much Strange Essence.png Strange and Iridescent Essence.png Iridescent Essence as possible with every brew. To do that, we need to to make 2 Plasma Leaf.png Plasma Crafted sets, using the following distributions:

A Brew set for Dark Essence.png Dark, Light Essence.png Light (and Strange Essence.png Strange if AFK) Essence To make this set viable, we need to balance out our Brew Crit Chance and Brew Multi Chance stats in the Stats menu (make the 2 stats equal in numbers). The Shard distribution on the set should be constantly changing to balance the 2 stats, thus why there are "?" instead of actual numbers.
Plasma Leaf.png Brew Crit% Brew Multi% Brew Multi-Crit% MES% MES+ WEM WCM
Total ?/80 ?/80 0 0 0 80 0
Leaf 1 ? ? 0 0 0 10 0
Leaf 2 ? ? 0 0 0 10 0
Leaf 3 ? ? 0 0 0 10 0
Leaf 4 ? ? 0 0 0 10 0
Leaf 5 ? ? 0 0 0 10 0
Leaf 6 ? ? 0 0 0 10 0
Leaf 7 ? ? 0 0 0 10 0
Leaf 8 ? ? 0 0 0 10 0

With 100% Brew Crit Chance without a Crafted Set's bonuses, you want 31 Shards on Brew Crit Chance and 49 Shards on Brew Multi. This will balance both stats at 174% each.

With 150% Brew Crit Chance without a Crafted Set's bonuses, you want 20 Shards on Brew Crit Chance and 60 Shards on Brew Multi. This will balance both stats (roughly) 200% each.

With 200% Brew Crit Chance without a Crafted Set's bonuses, you want 8 Shards on Brew Crit Chance and 72 Shards on Brew Multi. This will balance both stats at (roughly) 225% each.

With 242% Brew Crit Chance without a Crafted Set's bonuses, you want 0 Shards on Brew Crit Chance and 80 Shards on Brew Multi. This won't balance both stats out, however that's fine as Brew Multi cannot be further increased yet.

A brew set for Iridescent Essence.png Iridescent (and Strange Essence.png Strange if active) Essence. (You want to get the most out every Iridescent Essence.png Iridescent brew, thus why this set is important)
Plasma Leaf.png Brew Crit% Brew Multi% Brew Multi-Crit% MES% MES+ WEM WCM
Total 80 80 0 0 0 0 0
Leaf 1 10 10 0 0 0 0 0
Leaf 2 10 10 0 0 0 0 0
Leaf 3 10 10 0 0 0 0 0
Leaf 4 10 10 0 0 0 0 0
Leaf 5 10 10 0 0 0 0 0
Leaf 6 10 10 0 0 0 0 0
Leaf 7 10 10 0 0 0 0 0
Leaf 8 10 10 0 0 0 0 0


To help reach the 10 Iridescent Essence.png Iridescent Essences required to purchase the Death Book, is is recommended to purchase all brewing related upgrades in theGem.png Gem Shop (Alchemyritical and SuperStirr, not the offline ones). After that, you should start saving gems for the Offline Brewing upgrade, in the Gem.png Gem Shop. It is recommended to get Offline Brew Rate to as high as possible, and get at least 3/10 Offline Brew Count.

After Unlocking the Death Book Item.png Death Book (Part 2)

For the rest of this guide, Death Book/Kill Count upgrades will be numbered, for example; 8/4

Maxing Witcho.png Witch's Death Book to 10/10 is infinitely better than manually killing witch. But for now, you need to manually farm Witcho.png Witch kills just a little longer. Get your Death Book to 8/0, first 4 upgrades shouldn't take too long, but it might take some time to get from 4 to 8. Now, move onto Kill Count. You wanna get 4 levels of that. This might take even longer, but it's very worth it.

If you get at least 25 kills/hr (8/4 should give you enough), AFK in an offline area instead (The Dark Glade is recommended). Being in offline areas effectively double the Death Book efficiency (this is because every minute that passes in offline areas reduces the Death Book cooldown by a minute as well). Now, your goal is to get 10/4. That is the final stretch. After that, you are done with the Death Book for Energy Belt. Make sure to keep enough Shards on Witch Essence multiplier so you'll always get at leastCosmic Essence.png 3,600 Cosmic Essences, Earth Essence.png 3,600 Earth Essences, Leaf Essence.png 3,600 Leaf Essences, and Water Essence.png 3,600 Water Essences, and put the rest on Brew Crit Chance%. After achieving 10/4, brewing more Strange Essence.png Strange and Iridescent Essence.png Iridescent isn't necessary. You should instead use the DE/LE Brew Set to brew both Transformation Shard.png Transformation Shards and Fusion Shard.png Fusion Shards, in order to permanently brew Card Part.png Card Parts.

Energy Guard

Energy Guard has 1e80 health, and at least 7.15e78 Slap Damage is needed to defeat it.

Damage Guide

Throughout all the steps below, Constantly stack up on Leafscension Exploit.png Leafscension Exploits. Since it has a use cooldown of 2 minutes, there is no way to grind Level 6 Leafscensions other than activating autouse and earning the Leafscensions passively. 400-450 Level 6 Leafscenions for 5 of the best leaves are recommended (see more here).

Level up every tool whenever you can. You should have at least 80 levels for each tool.

Stop scrapping Leaf Blower and Trout Borbventure items, for the little increase in damage it provides.

Start collecting Trout and Blower Dice, as they provide a significant damage boost. Additionally, work on defeating the Cosmic Leaf.png Cosmic, Obsidian Leaf.png Obsidian and Azurite Leaf.png Azurite leaves in the Battlefield for the damage bonuses.

Guide: (follow these steps in order, as it is organized specifically)

1) Reroll your brew set to 80 sharded Witch Essence Multiplier & 80 sharded Witch Curse Multiplier, and AFK in the tower. The reason for this is, Witch Essence Multiplier for leveling up Unique Leaves, Pets and Equipment, while Witch Curse Multiplier for more curses. AFK in the tower for equipment.

Before moving on to the step 2, you should have:

Note: If equipment is the only thing that you're yet to have enough of, move onto step 2, with only exception being sitting in the tower instead of The Dark Glade.

2) Reroll back to a brew set and sit in The Dark Glade while brewing card parts, and trade for gems in order to buy 72hr timeskips. These timeskips will give you tower floors and Malachite Leaf.png Malachite leaves.

Before buying the timeskips, you should pile Malachite Leaf.png Malachite leaves to a point where you should get 5e8+ per 72hr timeskip. Additionally, cap Elk cards to get the most tower floors out of your timeskips.

Before moving on to the step 3, you should have:

  • All rare - legendary cards capped.
  • Around 3m~ tower floors.
  • 240+ levels for each of the focused upgrades in the Malachite Leaf.png Malachite shop.

3) Craft a full plasma Plasma Leaf.png Plasma set with 80 sharded Max Energy Storage+ and 80 sharded Max Energy Storage%. Upgrade the Energy shop to 13/14/3/18. Then, reclaim all shards and distribute shards as the follows:

Pure Damage Set Leaf 1 Leaf 2 Leaf 3 Leaf 4 Leaf 5 Leaf 6 Leaf 7 Leaf 8
Blower Enemy Damage% 10 10 10 4
Blower Enemy Damage + 10 10 10 4
Energy Storage + 10 10 9
Energy Storage%
Relic Damage Multiplier% 10 10 9
Slap Multiplier% 10 10 10 1 3
Any prop except Dmg Type

Credit to theorizon and ripmypc

4) If you are still missing damage, you can farm for Terror cards, because as stated above, they provide a Relics Damage Multiplier%.

Additionally, you should increase anything that you can from the steps above for even more damage.

The Fire Fields Portal

Defeating the Energy Guard unlocks the Fire Fields Portal. It costs 100 Borb Token 64x64.pngBorb Tokens, 10 Borb Rune 64x64.png Borb Runes and 5000 (5e3) Borb Juice 64x64.png Borb Juice.

Entering the Fire Fields Portal unlocks the Fire Fields Galaxy.

Enjoy Fire Fields!