Dice

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The Dice is a feature introduced in v2.21.0. Roll the dice of fate and see what surprises await! Collect new dice, battle dice enemies, play Cursed Dice, and gain incredible upgrades.

Dice Banner.png

Dice

Discover various dice types of different rarities. Each die provides unique upgrades (see below). Roll a die for better upgrade values. The higher the average roll value is, the higher the bonus value will be (taking the last 5 rolls into account). There's a small chance to drop a die from any battlefield kill.

Rolling a die costs Dice Points. You can acquire more Dice.png Dice Points by visiting Dicey Meadows or by defeating enemies in the Dice Battlefield (see below). You can increase the amount of Dice.png Dice Points obtained from Dicey Meadows by increasing the Dice Value stat.

When a die drops with the same type and rarity you already have in your dice bag, it's count will be increased. A higher count is needed for power rolls, which require Power Die.png Power Dice Points (see more below).

Each die can be enhanced with more dice and sides. Each die enhancement increases the number of dice that will be rolled for the relevant die, each side increases sides. For example, a regular die consists of 1 die and 6 sides (1d6), so the minimum/maximum roll value is 1-6. After enhancing the die with a dice count upgrade (2d6), the minimum/maximum roll value will now be 2-12. A side enhancement increases the side count (2d7), thus the minimum/maximum roll value will be 2-14.

Note that the dice count in the title is different than the dice count from the dice enhancements.

Rolling each die costs Dice.png Dice Points, and generates a number based on the current total dice and sides (increased from the Dice shop, Gem.png Gems Shop, and Die Enhancements). For example, having a Random Die (23d38) means rolling 23 dice of 38 sides each, i.e. a number between 23 and 874 (23*38). As this is multiple dice rolling, the distribution of values is not uniform - it is much more likely to roll near the average (in the example, 448.5) than toward the extremes.

A power roll can be performed by using Power Die.png Power Dice Points. Power Die.png Power Dice Points can be obtained from Borbventures or by converting Azurite Leaf.png Azurite or Niobium Leaf.png Niobium Leaves after purchasing the Converters in the Dice Shop. Performing a power roll also consumes one of the die items; you cannot perform a power roll if you have only 1 of that die item. A power roll rolls twice as many dice, so you (usually) get a higher value and thus contribute more to the dice effect. (Using the example from before, a power roll will roll 46 dice of 38 sides, averaging 897.)

Dice Types

Base Effect
Icon Name Effect Common Uncommon Rare Epic Mythical Legendary
Alchemy.png Alchemy Brew Crit Chance +0.10% +0.12% +0.14% +0.16% +0.18% +0.20%
Battle Die 64x64.png Battle Dice Battlefield Damage +1% +1.20% +1.40% +1.60% +1.80% +2%
BLC Coin 32x32.png BLC BLC Coins% +2% +2.40% +2.80% +3.20% +3.60% +4%
Leaf Blower Item.png Blower Blower Enemy Damage% +3% +3.60% +4.20% +4.80% +5.40% +6%
Cool Borb.png Borb Borbventure Reward +0.20% +0.24% +0.28% +0.32% +0.36% +0.40%
Cursed Die.png Cursed Cursed Dice Critical Chance +0.005% +0.006% +0.007% +0.008% +0.009% +0.01%
Electrical energy Leaf.png Energy Max Energy Storage +5 +6 +7 +8 +9 +10
Basic Leaf.png Leaf Leaf Value Multiplier +1% +1.20% +1.40% +1.60% +1.80% +2%
Leaf Counter.png Leaf Counter Auto Leaf Counter +0.01/s +0.01/s +0.01/s +0.02/s +0.02/s +0.02/s
Copper Bar.png Material Material Storage +5 +6 +7 +8 +9 +10
MLC coin.png MLC MLC Coins% +1% +1.20% +1.40% +1.60% +1.80% +2%
Primula 32x32.png Nature Nature Global Upgrade Bonus +0.07% +0.09% +0.10% +0.12% +0.14% +0.15%
Printer.png Printer Printer Output / Printer Printer +1% / +2% +1.20% / +2.40% +1.40% / +2.80% +1.60% / +3.20% +1.80% / +3.60% +2% / +4%
Quark.png Quark Quark Add Chance / Quark Damage +0.30% / +0.50% +0.36% / +0.60% +0.42% / +0.70% +0.48% / +0.80% +0.54% / +0.90% +0.60% / +1%
Quark Reactor.png Quark Reactor Quark Reactor Increase Value +0.30% +0.36% +0.42% +0.48% +0.54% +0.60%
Relic Uncommon.png Relic Relics Damage Multiplier +5% +6% +7% +8% +9% +10%
Leaf Seeds.png Seed Seed Rewards Multiplier +0.10% +0.12% +0.14% +0.16% +0.18% +0.20%
Shard.png Shard Enemy Shards Multiplier +0.50% +0.60% +0.70% +0.80% +0.90% +1%
Soul Entity.png Soul Soul Forge Completion Count% +0.50% +0.60% +0.70% +0.80% +0.90% +1%
Trader's Suitcase.png Trade Trade Global Multiplier +0.50% +0.60% +0.70% +0.80% +0.90% +1%
Trout Item.png Trout Slap Multiplier +0.50% +0.60% +0.70% +0.80% +0.90% +1%
Witcho.png Witch Witch Curse Multiplier / Witch Essence Multiplier +0.05 / +0.10% +0.06 / +0.12% +0.07 / +0.14% +0.08 / +0.16% +0.09 / +0.18% +0.1 / +0.20%

Dice Battlefield

Roll dice against Leafy enemies to gain upgrades. Defeating the same enemy a couple of times will increase the bonus value and will let you progress to the next enemy. Note that you need to have the respective Leaf unlocked in order to battle it.

Dice enemies have different difficulties. Those being Normal, Champion, Elite and Alpha. Defeat an enemy for the required number of times to unlock the next difficulty. While higher tiered enemies are harder, they provide more powerful bonuses.

Occasionally, a die might drop into your dice bag when you defeat an enemy. Higher enemy levels and difficulties will drop higher dice properties.

  • For a Common Dice to drop, enemies have to be at least level 1 (every enemy).
  • For an Uncommon Dice to drop, enemies have to be at least level 15.
  • For a Rare Dice to drop, enemies have to be at least level 36.
  • For an Epic Dice to drop, enemies have to be at least level 71.
  • For a Mythical Dice to drop, enemies have to be at least level 106.
  • For a Legendary Dice to drop, enemies have to be at least level 129.

Every different leaf enemy type gives a unique bonus, along with Additional ___ Leaves Multiplier% for the respective leaf and Dice Drop Value +1.

Unique Bonuses List
Icon Leaf Bonus Base Value
Basic Leaf.png Basic Leaf Value Multiplier 0.2%
Gold Leaf.png Gold Prestige Coins Multiplier 0.2%
Platinum Leaf.png Platinum Nuclear Fuel 0.04%
Bismuth Leaf.png Bismuth ALB Blowing Power 0.08%
Cosmic Leaf.png Cosmic Slap Multiplier 0.08%
Void Leaf.png Void Converter Critical Value 0.04%
Exotic Leaf.png Exotic BLC Coins Multiplier 0.08%
Celestial Leaf.png Celestial Enemy Resource Drop Multiplier 0.2%
Mythical Leaf.png Mythical Printer Output Multiplier / Printer Printer Multiplier 0.04% / 0.08%
Lava Leaf 2.png Lava Player HP 0.04%
Ice Leaf.png Ice Trade Global Multiplier 0.04%
Obsidian Leaf.png Obsidian Blower Enemy Damage Multiplier 0.08%
Silicon Leaf.png Silicon MLC Coins Multiplier 0.12%
Benitoite leaf 2x scale.png Benitoite Additional Borbs 0.2
Amber Leaf.png Gem Dice Drop Multiplier 0.08%
Moonstone Leaf.png Moonstone Brew Critical Chance 0.02%
Sand Leaf.png Sand Curses Multiplier / Curses/s 0.08%/ 0.04%
Azurite.png Azurite Battle Reward Multiplier 0.02%
Niobium 64x64.png Niobium Cursed Dice Reward Multiplier 0.04%
Ancient Leaf.png Ancient Witch Curse Multiplier / Witch Essence Multiplier 0.12% / 0.04%
Sacred Leaf.png Sacred Relic Damage Multiplier 0.4%
Biotite Leaf.png Biotite Tower Skip Chance 0.12%
Malachite Leaf.png Malachite Boss Card Drop+ 0.004%
Hematite Leaf.png Hematite Craft Rarity Chance 0.4%
Plasma Leaf.png Plasma Energy Recharge/s 0.08%
Coal Leaf.png Coal Raw Soul Stone Multiplier 0.08%
Empty Soul Leaf.png Empty Soul Soul Crypt Reward Multiplier 0.08%
Soul Leaf 32x32.png Soul Soul Forge Count 0.08%
Quark Leaf.png Quark Quark Damage / Quark Reactor Value 0.004% / 0.008%

Cursed Dice

Roll the Cursed Die as many times at you like, but beware of the Cursed Cheese! Do not roll a 6 or your roll score will be reset. It's up to you to take a risk and roll a higher score or save it.

The more you saved and the higher your max saved is, the better bonuses you'll get. Some bonuses might be locked. These are displayed with question marks until you have unlocked them.

With a bit of luck, you can also roll a critical die which multiplies the roll value by the critical multiplier bonus value. The critical chance and value are increased by the Cursed Die items (in the dice bag).

Cursed Roll Bonuses List
Total Saved Bonus
50 Cursed Dice Reward Multiplier
100 Leaf Multiplier
250 BLC Value Multiplier
500 Battlefield Damage Multiplier
666 Cursed Autocollect Dice Multiplier
750 Increase Pub Autocount Amount
777 MLC Value Multiplier
1000 Seed Value Multiplier
1250 Blower Enemy Damage Multiplier
1500 Slap Multiplier
3000 Max Gems Trades Per Day (Max 300)
4000 Soul Forge Completion Count Multiplier
5000 Quark Damage Multiplier
6666 Max Pets +1
7000 Quark Reactor Count Multiplier
8000 Increase Quark Reactor Size

Shop

You can upgrade your dice stats from the Dice Shop, Die Enhancements and the Gem Shop .

The Dice Shop offers the most variety, including 2 new leaf types, dedicated to enhance your dice stats:

Icon Upgrade Max Cost Description
Azurite.png Unlock Azurite Leaves 1 Dice.png 1k (1.00e3) Allows obtaining of Azurite Leaves.
Niobium 64x64.png Unlock Niobium Leaves 1 Dice.png 25k (2.50e4) Allows obtaining of Niobium Leaves.
Dice.png Dice Count 10 Dice.png 75 * 4ⁿ Dice Count +1

Applies to dice bag and battlefield.

Dice.png Sides Count 10 Dice.png 25 * 3ⁿ Dice Sides +1

Applies to dice bag and battlefield.

Dice.png Bigger Dice Bag 5 Dice.png 150 * 4ⁿ Dice inventory slots +1
Dice.png Bigger Dice Backpack 5 Dice.png 75 * 2ⁿ Dice backpack slots +1
Dice.png Faster Dice 10 Dice.png 50 * 3ⁿ Dice roll timeout -0.5s

Applies to dice bag.

Dice.png Faster Battle Dice 10 Dice.png 50 * 3ⁿ Dice battlefield roll timeout -0.5s
Dice.png Unlock Dice Points Converter 1 Azurite.png 25k (2.50e4) Unlocks Azurite to Die Convertor.
Power Die.png Unlock Power Dice Points Converter 1 Azurite.png 1m (1e6) Unlocks Azurite to Power Die Convertor.
Dice.png Dice Count 5 Azurite.png 5k (5e3) * 4ⁿ Dice Count +1

Applies to dice bag and battlefield.

Dice.png Sides Count 5 Azurite.png 2.5k (2.5e3) * 3ⁿ Dice Sides +1

Applies to dice bag and battlefield.

Dice.png Bigger Dice Bag 5 Azurite.png 5k (5e3) * 4ⁿ Dice inventory slots +1
Dice.png Faster Dice 10 Azurite.png 500 * 3ⁿ Dice roll timeout -0.5s

Applies to dice bag.

Dice.png Faster Battle Dice 10 Azurite.png 500 * 3ⁿ Dice battlefield roll timeout -0.5s
Dice.png Unlock Dice Points Converter 1 Niobium 64x64.png 25k (2.5e4) Unlocks Niobium to Die Convertor.
Power Die.png Unlock Power Dice Points Converter 1 Niobium 64x64.png 1m (1e6) Unlocks Niobium to Power Die Convertor.
Dice.png Dice Count 5 Niobium 64x64.png 5k (5e3) * 4ⁿ Dice Count +1

Applies to dice bag and battlefield.

Dice.png Sides Count 5 Niobium 64x64.png 2.5k (2.5e3) * 3ⁿ Dice Sides +1

Applies to dice bag and battlefield.

Dice.png Bigger Dice Bag 5 Niobium 64x64.png 5k (5e3) * 4ⁿ Dice inventory slots +1
Dice.png Faster Dice 10 Niobium 64x64.png 500 * 3ⁿ Dice roll timeout -0.5s

Applies to dice bag.

Dice.png Faster Battle Dice 10 Niobium 64x64.png 500 * 3ⁿ Dice battlefield roll timeout -0.5s
Gem.png Gems Business 1 Dice.png 50k (5e4) Max Gems per Trade +1

All dice can be enhanced by spending Dice Points in the Enhancements tab. Dice.png These upgrades apply just to that die (i.e. upgrading a Common Leaf Die doesn't affect the Uncommon Leaf Die), and can be upgraded to level 10.

Upgrade Max Cost Description
Dice count 10 Dice.png 90 * (3n - 1) Increases amount of dice rolled (adds to global dice count upgrades from dice/gem shop)
Dice count 10 Dice.png 50 * (2.5n - 1) Increases sides of dice rolled (adds to global sides count upgrades from dice/gem shop)

Related Upgrades

Shop/Source Upgrade/Requirement Max Description
Gem.png Gems Dice Battlefield auto roll 1 Enables the auto roll toggle for Dice Battlefield.
Gem.png Gems Dice Battlefield auto progress 1 Enables the auto progress toggle for Dice Battlefield.
Gem.png Gems Cursed Dice auto roll 1 Enables the auto roll toggle for Cursed Dice.
Gem.png Gems Cursed Dice auto save 1 Enables the auto save toggle for Cursed Dice.
Gem.png Gems Dice Count 10 Dice Count +1

Applies to dice bag and battlefield.

Gem.png Gems Sides Count 10 Sides Count +1

Applies to dice bag and battlefield.

Gem.png Gems Bigger Dice Bag 5 Dice inventory slots +2
Gem.png Gems Faster Dice 10 Dice roll timeout -0.5s

Applies to dice bag.

Gem.png Gems Faster Battle Dice 10 Dice Battlefield roll timeout -0.5s
Milestone.png Milestones Green Flame 32x32.pngGreen Flame 15 Kills N/A Dice Battlefield damage: +5%
Milestone.png Milestones Green Flame 32x32.pngGreen Flame 25 Kills N/A Cursed Dice reward multiplier: +5%
Milestone.png Milestones Green Flame 32x32.pngGreen Flame 45 Kills N/A Dice inventory slots: +2
Milestone.png Milestones Spectralseeker.png Spectralseeker 15 Kills N/A Dice Battlefield damage: +10%
Milestone.png Milestones Spectralseeker.png Spectralseeker 25 Kills N/A Cursed Dice reward multiplier: +10%
Milestone.png Milestones Spectralseeker.png Spectralseeker 45 Kills N/A Dice inventory slots: +2
Milestone.png Milestones Leafton.png Leafton Pit Floor 3 - 100 Kills N/A Dice Backpack Slots: +5
Milestone.png Milestones Leafton.png Leafton Pit Floor 6 - 100 Kills N/A Dice Sides: +10
Milestone.png Milestones Leafton.png Leafton Pit Floor 9 - 100 Kills N/A Dice Battlefield Damage: +30%
Milestone.png Milestones Leafton.png Leafton Pit Floor 10 - 100 Kills N/A Cursed Dice Reward Multiplier: +15%
Milestone.png Milestones Leafton.png Leafton Pit Floor 12 - 100 Kills N/A Dice Count: +5
Milestone.png Milestones Leafton.png Leafton Pit Floor 16 - 100 Kills N/A Cursed Dice Critical Chance: +2%
Milestone.png Milestones Leafton.png Leafton Pit Floor 17 - 100 Kills N/A Cursed Dice Critical Multiplier: +50%
Depth drill 250m depth, scales up to 160,000m N/A Dice Battlefield damage +5% (scales up to +100%)
Depth drill 2000m depth, scales up to 1000km N/A Cursed dice reward multiplier +0.3% (scales up to +100%)
Depth drill 2500m depth (2.5km) N/A Dice backpack size +4
Depth drill 3000m depth, scales up to 1,440km N/A Dice Bag die drop chance +0.01% (scales up to 2%)
Depth drill 3500m depth N/A Dice inventory slot +1
Depth drill 250,000m depth (250km) N/A Dice sides count +10
Depth drill 500,000m depth (500km) N/A Dice count +3

Strategy

Dice Shop

Before starting off with the guide, you should buy the auto dice upgrades from the Gem.pngGem Shop as soon as you can. They help immensely. After buying those, start the guide, and on the side, either manually trade for Gem.pngGems or let Bearo.png Bearo do the job, in order to buy some of the other Dice upgrades (except Faster Dice).

  1. Unlock Dicey Meadows and start upgrading the Dice shop. Upgrade like this: Dice Count --> Sides Count --> Faster Battle Dice. Whenever you have enough Dice Points for any of these, buy them. When all 3 of the upgrades cost more than 1k (1e3), get Azurite.png Azurite Leaves.
  2. Save another 1k (1e3) Dice Points and unlock Glinting Thicket. Equip THE HIGHTECH ACE OF SPADES.png The Hightech Ace of Spades if you're in Pyramid or Bellows.png The Bellows if you're in Sacred Nebula+, and disable Move Character in the settings. You will gain Dice Points passively from either Auto Cursed Dice, or Auto Battlefield. Stay in the Glinting Thicket until you max all upgrades that cost Azurite.png Azurite Leaves (except Faster Dice). You will most likely get enough Dice Points for Niobium 64x64.png Niobium Leaves in the meantime.
  3. Buy Niobium 64x64.png Niobium Leaves, and continue AFKing in the Glinting Thicket until you max all upgrades that cost Niobium 64x64.png Niobium Leaves (except Faster Dice).
  4. After maxing both of the leaves upgrades, return to Dicey Meadows and AFK there. Now, you can do 2 things - continue maxing the Dice Shop, or start investing Dice Points in your Dice. This choice is up to you. If you aren't satisfied with your Dice, continue maxing the Dice shop, otherwise, invest in your Dice.
  5. After maxing every upgrade, go for faster roll.

Battlefield

While there are many unique bonuses from enemy leaves, these are ones specific to a category: (for more detailed information, see above)

Bonus Leaf 1 Leaf 2 Leaf 3
Alchemy Moonstone Leaf.png Moonstone (Brew Crit Chance) None None
BLC Exotic Leaf.png Exotic (BLC Coins Multiplier) None None
Cards Malachite Leaf.pngMalachite (Boss Card Drop Chance) None None
Crafting Hematite Leaf.pngHematite (Craft Rarity Chance) None None
Damage Cosmic Leaf.png Cosmic (Slap Multiplier) Obsidian Leaf.png Obsidian (Blower Enemy Damage Multiplier) Sacred Leaf.png Sacred (Relic Damage Multiplier)
Dice Gem Amber Leaf.png (Dice Drop Multiplier) Azurite.png Azurite (Battlefield Reward Multiplier) Niobium 64x64.png Niobium (Cursed Dice Reward Multiplier)
MLC Silicon Leaf.png Silicon (MLC Coins Multiplier) None None
Player HP Lava Leaf 2.png Lava (Player HP) None None
Prestige Gold Leaf.png Gold (Prestige Coins Multiplier) None None
Quark Damage & Quark Reactor Quark Leaf.png Quark (Quark Damage & Quark Reactor Value) None None
Souls Coal Leaf.png Coal (Raw Soul Stone Multiplier) Empty Soul Leaf.png Empty Soul (Soul Crypt Reward Multiplier) None
Soul Forge Soul Leaf 32x32.png Soul (Soul Forge Count) None None
Trading Ice Leaf.png Ice (Trade Global Multiplier) None None
Witch Ancient Leaf.png Ancient (Witch Essence Multiplier & Witch Curse Multiplier) None None

Cursed Dice

This guide requires both Cursed Dice auto roll and Cursed Dice auto save from the Gem.pngGem Shop.

If you have yet to reach 8k (8e3) total saved, you should set you Auto Save to 16, and aim for that until reaching 8k (8e3). After reaching 8k (8e3), you should set your Auto Save to 51. After reaching 51 high score, you should save your Auto Save to 101 and so on.

Additionally but less effectively, you can set your Auto Save to 0, and then never bother about Cursed Dice again.

Setting the auto save count to 0 would only save if you reach a new high score.

Dice Farming

  • For a Common Dice to drop, enemies have to be at least level 1 (every enemy). For Common dice, it's best to farm the highest leaf you can kill in a single roll (up to level 14), or if you can't kill any leaf in one roll, farm Normal Basic.
  • For an Uncommon Dice to drop, enemies have to be at least level 15. For Uncommon dice, it's best to farm the highest leaf you can kill in a single roll (up to level 35), or if you can't kill any leaf in one roll, farm Normal Amber.
  • For a Rare Dice to drop, enemies have to be at least level 36. For Rare dice, it's best to farm Champion Basic.
  • For an Epic Dice to drop, enemies have to be at least level 71. For Epic dice, it's best to farm Elite Basic.
  • For a Mythical Dice to drop, enemies have to be at least level 106. For Mythical dice, it's best to farm Alpha Basic.
  • For a Legendary Dice to drop, enemies have to be at least level 129. For Legendary dice, it's best to farm Alpha Azurite.

Rolling Time!