Dice
The Dice is a feature introduced in v2.21.0. Roll the dice of fate and see what surprises await! Collect new dice, battle dice enemies, play Cursed Dice, and gain incredible upgrades.
Dice
Discover various dice types of different rarities. Each die provides unique upgrades (see below). Roll a die for better upgrade values. The higher the average roll value is, the higher the bonus value will be (taking the last 5 rolls into account). There's a small chance to drop a die from any battlefield kill.
Rolling a die costs Dice Points. You can acquire more Dice Points by visiting Dicey Meadows or by defeating enemies in the Dice Battlefield (see below). You can increase the amount of Dice Points obtained from Dicey Meadows by increasing the Dice Value stat.
When a die drops with the same type and rarity you already have in your dice bag, it's count will be increased. A higher count is needed for power rolls, which require Power Dice Points (see more below).
Each die can be enhanced with more dice and sides. Each die enhancement increases the number of dice that will be rolled for the relevant die, each side increases sides. For example, a regular die consists of 1 die and 6 sides (1d6), so the minimum/maximum roll value is 1-6. After enhancing the die with a dice count upgrade (2d6), the minimum/maximum roll value will now be 2-12. A side enhancement increases the side count (2d7), thus the minimum/maximum roll value will be 2-14.
Note that the dice count in the title is different than the dice count from the dice enhancements.
Rolling each die costs Dice Points, and generates a number based on the current total dice and sides (increased from the Dice shop, Gems Shop, and Die Enhancements). For example, having a Random Die (23d38) means rolling 23 dice of 38 sides each, i.e. a number between 23 and 874 (23*38). As this is multiple dice rolling, the distribution of values is not uniform - it is much more likely to roll near the average (in the example, 448.5) than toward the extremes.
A power roll can be performed by using Power Dice Points. Power Dice Points can be obtained from Borbventures or by converting Azurite or Niobium Leaves after purchasing the Converters in the Dice Shop. Performing a power roll also consumes one of the die items; you cannot perform a power roll if you have only 1 of that die item. A power roll rolls twice as many dice, so you (usually) get a higher value and thus contribute more to the dice effect. (Using the example from before, a power roll will roll 46 dice of 38 sides, averaging 897.)
Dice Types
Icon | Name | Effect | Common | Uncommon | Rare | Epic | Mythical | Legendary |
---|---|---|---|---|---|---|---|---|
Alchemy | Brew Crit Chance | +0.10% | +0.12% | +0.14% | +0.16% | +0.18% | +0.20% | |
Battle | Dice Battlefield Damage | +1% | +1.20% | +1.40% | +1.60% | +1.80% | +2% | |
BLC | BLC Coins% | +2% | +2.40% | +2.80% | +3.20% | +3.60% | +4% | |
Blower | Blower Enemy Damage% | +3% | +3.60% | +4.20% | +4.80% | +5.40% | +6% | |
Borb | Borbventure Reward | +0.20% | +0.24% | +0.28% | +0.32% | +0.36% | +0.40% | |
Cursed | Cursed Dice Critical Chance | +0.005% | +0.006% | +0.007% | +0.008% | +0.009% | +0.01% | |
Energy | Max Energy Storage | +5 | +6 | +7 | +8 | +9 | +10 | |
Leaf | Leaf Value Multiplier | +1% | +1.20% | +1.40% | +1.60% | +1.80% | +2% | |
Leaf Counter | Auto Leaf Counter | +0.01/s | +0.01/s | +0.01/s | +0.02/s | +0.02/s | +0.02/s | |
Material | Material Storage | +5 | +6 | +7 | +8 | +9 | +10 | |
MLC | MLC Coins% | +1% | +1.20% | +1.40% | +1.60% | +1.80% | +2% | |
Nature | Nature Global Upgrade Bonus | +0.07% | +0.09% | +0.10% | +0.12% | +0.14% | +0.15% | |
Printer | Printer Output / Printer Printer | +1% / +2% | +1.20% / +2.40% | +1.40% / +2.80% | +1.60% / +3.20% | +1.80% / +3.60% | +2% / +4% | |
Quark | Quark Add Chance / Quark Damage | +0.30% / +0.50% | +0.36% / +0.60% | +0.42% / +0.70% | +0.48% / +0.80% | +0.54% / +0.90% | +0.60% / +1% | |
Quark Reactor | Quark Reactor Increase Value | +0.30% | +0.36% | +0.42% | +0.48% | +0.54% | +0.60% | |
Relic | Relics Damage Multiplier | +5% | +6% | +7% | +8% | +9% | +10% | |
Seed | Seed Rewards Multiplier | +0.10% | +0.12% | +0.14% | +0.16% | +0.18% | +0.20% | |
Shard | Enemy Shards Multiplier | +0.50% | +0.60% | +0.70% | +0.80% | +0.90% | +1% | |
Soul | Soul Forge Completion Count% | +0.50% | +0.60% | +0.70% | +0.80% | +0.90% | +1% | |
Trade | Trade Global Multiplier | +0.50% | +0.60% | +0.70% | +0.80% | +0.90% | +1% | |
Trout | Slap Multiplier | +0.50% | +0.60% | +0.70% | +0.80% | +0.90% | +1% | |
Witch | Witch Curse Multiplier / Witch Essence Multiplier | +0.05 / +0.10% | +0.06 / +0.12% | +0.07 / +0.14% | +0.08 / +0.16% | +0.09 / +0.18% | +0.1 / +0.20% |
Dice Battlefield
Roll dice against Leafy enemies to gain upgrades. Defeating the same enemy a couple of times will increase the bonus value and will let you progress to the next enemy. Note that you need to have the respective Leaf unlocked in order to battle it.
Dice enemies have different difficulties. Those being Normal, Champion, Elite and Alpha. Defeat an enemy for the required number of times to unlock the next difficulty. While higher tiered enemies are harder, they provide more powerful bonuses.
Occasionally, a die might drop into your dice bag when you defeat an enemy. Higher enemy levels and difficulties will drop higher dice properties.
- For a Common Dice to drop, enemies have to be at least level 1 (every enemy).
- For an Uncommon Dice to drop, enemies have to be at least level 15.
- For a Rare Dice to drop, enemies have to be at least level 36.
- For an Epic Dice to drop, enemies have to be at least level 71.
- For a Mythical Dice to drop, enemies have to be at least level 106.
- For a Legendary Dice to drop, enemies have to be at least level 129.
Every different leaf enemy type gives a unique bonus, along with Additional ___ Leaves Multiplier% for the respective leaf and Dice Drop Value +1.
Cursed Dice
Roll the Cursed Die as many times at you like, but beware of the Cursed Cheese! Do not roll a 6 or your roll score will be reset. It's up to you to take a risk and roll a higher score or save it.
The more you saved and the higher your max saved is, the better bonuses you'll get. Some bonuses might be locked. These are displayed with question marks until you have unlocked them.
With a bit of luck, you can also roll a critical die which multiplies the roll value by the critical multiplier bonus value. The critical chance and value are increased by the Cursed Die items (in the dice bag).
Total Saved | Bonus |
---|---|
50 | Cursed Dice Reward Multiplier |
100 | Leaf Multiplier |
250 | BLC Value Multiplier |
500 | Battlefield Damage Multiplier |
666 | Cursed Autocollect Dice Multiplier |
750 | Increase Pub Autocount Amount |
777 | MLC Value Multiplier |
1000 | Seed Value Multiplier |
1250 | Blower Enemy Damage Multiplier |
1500 | Slap Multiplier |
3000 | Max Gems Trades Per Day (Max 300) |
4000 | Soul Forge Completion Count Multiplier |
5000 | Quark Damage Multiplier |
6666 | Max Pets +1 |
7000 | Quark Reactor Count Multiplier |
8000 | Increase Quark Reactor Size |
Shop
You can upgrade your dice stats from the Dice Shop, Die Enhancements and the Gem Shop .
The Dice Shop offers the most variety, including 2 new leaf types, dedicated to enhance your dice stats:
All dice can be enhanced by spending Dice Points in the Enhancements tab. These upgrades apply just to that die (i.e. upgrading a Common Leaf Die doesn't affect the Uncommon Leaf Die), and can be upgraded to level 10.
Related Upgrades
Shop/Source | Upgrade/Requirement | Max | Description |
---|---|---|---|
Gems | Dice Battlefield auto roll | 1 | Enables the auto roll toggle for Dice Battlefield. |
Gems | Dice Battlefield auto progress | 1 | Enables the auto progress toggle for Dice Battlefield. |
Gems | Cursed Dice auto roll | 1 | Enables the auto roll toggle for Cursed Dice. |
Gems | Cursed Dice auto save | 1 | Enables the auto save toggle for Cursed Dice. |
Gems | Dice Count | 10 | Dice Count +1
Applies to dice bag and battlefield. |
Gems | Sides Count | 10 | Sides Count +1
Applies to dice bag and battlefield. |
Gems | Bigger Dice Bag | 5 | Dice inventory slots +2 |
Gems | Faster Dice | 10 | Dice roll timeout -0.5s
Applies to dice bag. |
Gems | Faster Battle Dice | 10 | Dice Battlefield roll timeout -0.5s |
Milestones | Green Flame 15 Kills | N/A | Dice Battlefield damage: +5% |
Milestones | Green Flame 25 Kills | N/A | Cursed Dice reward multiplier: +5% |
Milestones | Green Flame 45 Kills | N/A | Dice inventory slots: +2 |
Milestones | Spectralseeker 15 Kills | N/A | Dice Battlefield damage: +10% |
Milestones | Spectralseeker 25 Kills | N/A | Cursed Dice reward multiplier: +10% |
Milestones | Spectralseeker 45 Kills | N/A | Dice inventory slots: +2 |
Milestones | Leafton Pit Floor 3 - 100 Kills | N/A | Dice Backpack Slots: +5 |
Milestones | Leafton Pit Floor 6 - 100 Kills | N/A | Dice Sides: +10 |
Milestones | Leafton Pit Floor 9 - 100 Kills | N/A | Dice Battlefield Damage: +30% |
Milestones | Leafton Pit Floor 10 - 100 Kills | N/A | Cursed Dice Reward Multiplier: +15% |
Milestones | Leafton Pit Floor 12 - 100 Kills | N/A | Dice Count: +5 |
Milestones | Leafton Pit Floor 16 - 100 Kills | N/A | Cursed Dice Critical Chance: +2% |
Milestones | Leafton Pit Floor 17 - 100 Kills | N/A | Cursed Dice Critical Multiplier: +50% |
Depth drill | 250m depth, scales up to 160,000m | N/A | Dice Battlefield damage +5% (scales up to +100%) |
Depth drill | 2000m depth, scales up to 1000km | N/A | Cursed dice reward multiplier +0.3% (scales up to +100%) |
Depth drill | 2500m depth (2.5km) | N/A | Dice backpack size +4 |
Depth drill | 3000m depth, scales up to 1,440km | N/A | Dice Bag die drop chance +0.01% (scales up to 2%) |
Depth drill | 3500m depth | N/A | Dice inventory slot +1 |
Depth drill | 250,000m depth (250km) | N/A | Dice sides count +10 |
Depth drill | 500,000m depth (500km) | N/A | Dice count +3 |
Strategy
Dice Shop
Before starting off with the guide, you should buy the auto dice upgrades from the Gem Shop as soon as you can. They help immensely. After buying those, start the guide, and on the side, either manually trade for Gems or let Bearo do the job, in order to buy some of the other Dice upgrades (except Faster Dice).
- Unlock Dicey Meadows and start upgrading the Dice shop. Upgrade like this: Dice Count --> Sides Count --> Faster Battle Dice. Whenever you have enough Dice Points for any of these, buy them. When all 3 of the upgrades cost more than 1k (1e3), get Azurite Leaves.
- Save another 1k (1e3) Dice Points and unlock Glinting Thicket. Equip The Hightech Ace of Spades if you're in Pyramid or The Bellows if you're in Sacred Nebula+, and disable Move Character in the settings. You will gain Dice Points passively from either Auto Cursed Dice, or Auto Battlefield. Stay in the Glinting Thicket until you max all upgrades that cost Azurite Leaves (except Faster Dice). You will most likely get enough Dice Points for Niobium Leaves in the meantime.
- Buy Niobium Leaves, and continue AFKing in the Glinting Thicket until you max all upgrades that cost Niobium Leaves (except Faster Dice).
- After maxing both of the leaves upgrades, return to Dicey Meadows and AFK there. Now, you can do 2 things - continue maxing the Dice Shop, or start investing Dice Points in your Dice. This choice is up to you. If you aren't satisfied with your Dice, continue maxing the Dice shop, otherwise, invest in your Dice.
- After maxing every upgrade, go for faster roll.
Battlefield
While there are many unique bonuses from enemy leaves, these are ones specific to a category: (for more detailed information, see above)
Bonus | Leaf 1 | Leaf 2 | Leaf 3 |
---|---|---|---|
Alchemy | Moonstone (Brew Crit Chance) | None | None |
BLC | Exotic (BLC Coins Multiplier) | None | None |
Cards | Malachite (Boss Card Drop Chance) | None | None |
Crafting | Hematite (Craft Rarity Chance) | None | None |
Damage | Cosmic (Slap Multiplier) | Obsidian (Blower Enemy Damage Multiplier) | Sacred (Relic Damage Multiplier) |
Dice | Gem (Dice Drop Multiplier) | Azurite (Battlefield Reward Multiplier) | Niobium (Cursed Dice Reward Multiplier) |
MLC | Silicon (MLC Coins Multiplier) | None | None |
Player HP | Lava (Player HP) | None | None |
Prestige | Gold (Prestige Coins Multiplier) | None | None |
Quark Damage & Quark Reactor | Quark (Quark Damage & Quark Reactor Value) | None | None |
Souls | Coal (Raw Soul Stone Multiplier) | Empty Soul (Soul Crypt Reward Multiplier) | None |
Soul Forge | Soul (Soul Forge Count) | None | None |
Trading | Ice (Trade Global Multiplier) | None | None |
Witch | Ancient (Witch Essence Multiplier & Witch Curse Multiplier) | None | None |
Cursed Dice
This guide requires both Cursed Dice auto roll and Cursed Dice auto save from the Gem Shop.
If you have yet to reach 8k (8e3) total saved, you should set you Auto Save to 16, and aim for that until reaching 8k (8e3). After reaching 8k (8e3), you should set your Auto Save to 51. After reaching 51 high score, you should save your Auto Save to 101 and so on.
Additionally but less effectively, you can set your Auto Save to 0, and then never bother about Cursed Dice again.
Setting the auto save count to 0 would only save if you reach a new high score.
Dice Farming
- For a Common Dice to drop, enemies have to be at least level 1 (every enemy). For Common dice, it's best to farm the highest leaf you can kill in a single roll (up to level 14), or if you can't kill any leaf in one roll, farm Normal Basic.
- For an Uncommon Dice to drop, enemies have to be at least level 15. For Uncommon dice, it's best to farm the highest leaf you can kill in a single roll (up to level 35), or if you can't kill any leaf in one roll, farm Normal Amber.
- For a Rare Dice to drop, enemies have to be at least level 36. For Rare dice, it's best to farm Champion Basic.
- For an Epic Dice to drop, enemies have to be at least level 71. For Epic dice, it's best to farm Elite Basic.
- For a Mythical Dice to drop, enemies have to be at least level 106. For Mythical dice, it's best to farm Alpha Basic.
- For a Legendary Dice to drop, enemies have to be at least level 129. For Legendary dice, it's best to farm Alpha Azurite.
Rolling Time!
Leaf Blower Revolution Wiki | ||
---|---|---|
Blowing | Leaf Types • Tools • ALBs | |
Areas | The Leaf Tower • The Cursed Pyramid • The Soul Crypt • The Leafton Pit • The Cheese Pub • Your House • Bosses • Enemies | |
Mechanisms | Printers • Converters • Farming • Trading • Pets • Unique Leaves • Shovelling • Crafting • Alchemy • Borbventures • Dice • Death Book • The Mines • Banks • Soul Forge • Quark Reactor | |
Resets | Prestige • BLC • MLC | |
Drops | Fruit • Leaf Seeds • Artifacts • Scrolls • Equipment • Tokens • Materials • Chests • Relics • Leafscensions • Cards • Borbventure Resources | |
Other Resources | Flasks • Cheese • Beer • Gems • Borbs • Mulch • Shards • Electrical Energy • Souls | |
Rewards | Offline • Daily Rewards • Achievements • Milestones • Challenges • Seasons • Cursed Halloween • Community Leaves • Nature Season | |
Stats | All Stats • Blowing Power • Damage • Enemy Rewards • Health • Leaf Gain • Slapping | |
General | Progression (WIP) • Strategy • Version Information • Hotkeys • Lore • Supporter Shop |