Progression/Soul Realm
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Welcome to the Soul Realm!
Upon entering the portal, you'll immediately unlock 2 new areas. The Soul Temple and the Soul Crypt. The Soul Crypt is a floor based area, similar to The Leaf Tower and The Cursed Pyramid, but more on that later. The Soul Temple features a Soul Key object, which allows unlocking new Soul Crypt floors in exchange for Soul Stones and Soul Keys, as well as showing the rewards and bonus rewards obtained in each floor. You can unlock new floors this way only until floor 20.
Soul Realm is the only galaxy that doesn't introduce a new type of leaf upon entering its portal. The galaxy does have leaves however, called Soul Leaves, although they are unlocked relatively late in the galaxy.
The Soul Crypt
Floor 1 of the Soul Crypt requires a minimum of 9.38e86 Slap Damage. Compared to the 7.15e78 Slap Damage requirement of the Energy Guard, that is obviously a large increase. To increase your Slap Damage, you should:
- Purchase the Soul Stone Damage Multiplier upgrade. You can brew Soul Stones in the "Souls" tab, located in the alchemy menu. It is advised to always brew theAscension Juice version, as it effectively provides x3 Soul Stones the normal version does.
- Leafscension Exploits can increase your damage drastically, depending on the amount and types. See more here.
- Increase The Leaf Tower floors. You should cap your Elk Cards for more Offline Tower Floors, your Bird Cards for More Tower Floors%, and get a More Tower Floors crafted set. Use 72 hour Time Travels in order to increase your max Leaf Tower floor.
- Get Curses. In order to do that, it is recommended sharding a Witch Curse Multiplier crafted set for your passive Witch Death Book kills. You can also brew Curses with leftover Materials, although currently this is much less effective.
- Get Equipment. You should AFK in The Leaf Tower to do so. You can also brew Equipment, although currently this is much less effective.
- Collect Boss Cards. Specifically, Blue Terror's, Green Terror's, Red Terror's, Purple Terror's, Super Terror's and Energy Guard's cards all provide Relics Damage Multiplier, increasing damage across all enemies/bosses. Energy Guard's card is currently the best source of Relics Damage Multiplier.
All these Slap Damage sources can and should be used to increase damage even outside of the floor 1 requirement.
After gaining enough Slap Damage to defeat the Floor 1 boss, it's actually time for Soul Crypt! Upon defeating the Floor 1 boss, you'll notice that you've obtained Soul Keys and Soul Particles as a clear reward. Every clear of a Soul Crypt floor rewards you with Soul Keys and Soul Particles, with the amount growing based on the floor. Additionally, there are bonus rewards ( Soul Entities and Soul Stones), which have a chance to be obtained upon clearing a floor. That chance increases with each floor (up until floor 21), and the bonus rewards amount also increases with each floor. The bonus rewards chance can be increased through the Bonus Reward Finder upgrade in the Soul Shop.
Alternatively, you can brew Soul Particles, Soul Entities and Soul Stones (which is the more efficient way of obtaining most of these), while Soul Keys are exclusively obtained from the Soul Crypt.
Your goal should be getting to floor 20. The best way of getting enough damage is buying the Damage Multiplier upgrades from the Soul Shop.
Soul Mirage
After clearing floor 20, the floor 20 milestone unlocks The Hollow, the area where Soul Mirage is located. Soul Mirage has 4e92 health, meaning 2.5e91 Slap Damage (in the Enemies tab) is required to defeat it. In order to get enough damage, you'd firstly wanna get to 850% Brew Multiplier through the Brew Multiplier upgrade from the Soul Shop (you'll need 10/10 of theSoul Stone Brew Multiplier upgrade, 10/10 of the Soul Particles one, 10/10 of the Soul Entities one, and 11/30 of the Soul Flasks one if using a sharded Brew Multiplier Coal crafted set).
After getting 850% Brew Multiplier, brewing should be much more effective. Your goal should now be getting as many Damage Multiplier upgrades as you need for the 2.5e91 Slap Damage requirement.
Soul Forge
After defeating Soul Mirage, the Soul Forge area is unlocked. In the area, the Soul Forge is accessible. After unlocking the Soul Forge, Empty Soul Leaves are generated passively in any area or while offline, although offline areas give both the offline and online income resulting in a 2x total income. The rate of passive Empty Soul Leaves generation can be upgraded in the Soul Forge, with Marigolds and Duskmoths, with the Soul Die and with their respective House item.
Having 50 (or fewer with the Compressor upgrades) Empty Soul Leaves converts all the Empty Soul Leaves into normal Soul Leaves. The number of Soul Leaves received when converting Empty Soul Leaves can be increased by upgrading the Soul Forge, with the Soul Die and with their respective House item.
From now on, you should work on your Brewing Stats. The Soul Mirage card provides Brew Multiplier, making it incredibly easy to never run out of Iridescent Essence. Increase your card caps for more Snowman (Brew Crit Chance) & Soul Mirage (Brew Multiplier) cards. You'll want the best brewing stats for brewing Soul Flasks. Why Soul Flasks? Because 5 of the Soul Forge upgrades cost Soul Flasks, and you'll want to upgrade the Soul Forge as much as possible. You'll also want better stats in order to infinitely brew Artifacts, Equipment, Random Materials, and Curses.
To know what upgrades are best optimal for you, it's highly recommended using Browniie's Google Sheet. You can input your current upgrade levels, and it'll show you what's the best upgrade for you is next.
Your current goal should be getting enough damage for Soul Crypt Floor 100. You need 2.54e104 Slap Damage using the Soul Trout in order to defeat the boss. Fortunately, the Damage Multiplier upgrade in the Soul Forge is now available. The upgrade does become expensive as you get more of it, to the point where it takes days to get even one level. This will probably take much more time than you'd expect. It is highly advised to AFK in an Offline Area, as it effectively doubles Soul Forge gains.
Fabric Warden
The Fabric Warden is the final boss in Soul Realm. It has 1e108 health, meaning that 6.25e106 Slap Damage is required to defeat him. The Fabric Warden damage grind isn't at all different from the Floor 100 boss one. You just need a couple more Damage Multiplier upgrades (which will definitely take some time).
Quark Portal
To enter Quark Ambit, you need to open the Quark Portal. Unlike the other galaxy portals, this one's free!
Enjoy Quark Ambit!
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