Cards
Boost your stats with Cards! Cards can be obtained by defeating Enemies. They were added in v2.14.0.
Overview
Cards are available after buying Unlock Cards from the MLC Coin shop.
Defeating an enemy has a chance to drop a card of their own type, in one of 6 possible rarities, from Common to Legendary.
Every collected card provides a bonus. Higher rarities give more and stronger bonuses. Many cards also provide unique bonuses exclusive to certain basic enemies and certain bosses.
Up to 10 cards can be collected per enemy per rarity (eg. 10 "Common Bee" + 10 "Uncommon Bee", etc), this can be increased with the 'Max Cards' upgrade in the Transcended Card Part shop.
Card Parts
Card Parts are unlocked when Cards are first unlocked. They can be collected by defeating any enemy, having a 1.5% chance to drop a card part, it also possible to have defeated enemy drop a card part if a card that you have max cards of were to spawn. 25 Card Parts can be brewed using Dark Essence, Transformation Shards and Fusion Shards. They can also be obtain by salvaging cards.
These parts are used to buy Card Packs and Ascend cards.
Card Packs
Basic Cards may also be obtained through card packs purchases with Card Parts or Gems. The Cards Pack in the Supporter Shop also gives card packs as daily rewards.
If you already have the maximum of a card gained from a card pack, you'll instead be compensated with 1/10th the card part cost of the opened pack.
There are three card packs available for purchase:
Opening Card Parks
You can open card parks in groups if you'd like and utilize the multipliers: 1x, 10x, 100x, 1kx, 10kx, 100kx, 1mx, 10mx, 100mx.
For opening all the cards, you'll receive a note about "Opening many card packs at once might lead to inaccuracies. Only the last pack type will be shown" If you use have auto transcend on, then none of the cards will be wasted unless you hit over 5.00e14 on a card.
Drop Rates
See the pages for Enemies and Bosses for their spawn locations.
It is possible to gain more than 1 card per defeated enemy if card drop rate is above 100%
Base Card Drop Rates:
Card Type | Common: 100% | Uncommon: 25% | Rare: 5% | Epic: 1% | Mythical: 0.20% | Legendary: 0.05% |
---|---|---|---|---|---|---|
Basic | 0.18% | 0.045% | 0.009% | 0.0018% | 0.00036% | 0.00009% |
Boss | 10.18% | 2.545% | 0.509% | 0.1018% | 0.02036% | 0.00509% |
Bonuses
General
Note: Besides 'additional enemy damage', bosses have greater general card bonus values than stated here. Tower boss bonuses are 5x, Witch is 10x, Centaur is 13.33x, Vile Creature is 20x, Air Elemental is 22.5x, Spark Bubble is 30x, The Terrors are 35x, Super Terror is 40x, Energy Guard is 45x, Green Flame is 50x, Spectralseeker is x55, Soul Mirage is x80 and Atomic Arbiter, Cosmic Dragon and Quantum Artificer are all x10.
Bonus | Common | Uncommon | Rare | Epic | Mythical | Legendary |
---|---|---|---|---|---|---|
Additional enemy damage | 2.5% | |||||
Leaf value multiplier | +3% | +6.75% | +15.188% | +34.17% | +76.89% | +173% |
Enemy resource drop multiplier | - | +4.5% | +10.125% | +22.78% | +51.26% | +115.33% |
Blower enemy damage% | - | +1.012% | +2.28% | +5.13% | +11.53% | |
Slap multiplier | - | +0.57% | +1.28% | +2.88% |
Unique Bonuses: Basic Enemies
Certain enemy cards have unique bonuses.
i | Card | Bonus | Common | Uncommon | Rare | Epic | Mythical | Legendary | Spawn Area |
---|---|---|---|---|---|---|---|---|---|
ALB | ALB Damage% | 1% | 2.25% | 5.06% | 11.39% | 11.39% | 25.63% | Volcano | |
Angry Leaf | Resource Multiplier Celestial Leaves% | 10% | 22.5% | 50.63% | 113.91% | 256.29% | 576.65% | Celestial Plane | |
Bat | Claw Curse Count+ | 0.1 | 0.023 | 0.051 | 0.114 | 0.256 | +0.577 | Mountain, | |
Bee | BLC Coins% | 2% | 4.50% | 10.13% | 22.78% | 51.26% | 115.33% | Neighbors Garden | |
Bird | More Tower Floors% | 0.25% | 0.56% | 1.27% | 2.85% | 6.41% | 14.42% | Neighbors Garden | |
Bug | Claw Equipment Count+ | 0.001 | 0.002 | 0.005 | 0.011 | 0.026 | 0.058 | Neighbors Garden, | |
Carrot | Curses/s% | 0.10% | 0.23% | 0.51% | 1.14% | 2.56% | 5.77% | Mythical Garden | |
Crab | Gem Leaf Multiplier% | 0.20% | 0.45% | 1.01% | 2.28% | 5.13% | 11.53% | Space | |
Elk | Offline Tower Floors+ | 0.01 | 0.023 | 0.051 | 0.114 | 0.256 | 0.577 | Mountain | |
Frog | Skip Tower Floor Chance Multiplier% | 0.10% | 0.23% | 0.51% | 1.14% | 2.56% | 5.77% | Neighbors Garden | |
Hare | Offline Crunches+ | 0.01 | 0.023 | 0.051 | 0.114 | 0.256 | 0.577 | Mountain | |
Hyena | Offline MLC+ | 0.01 | 0.023 | 0.051 | 0.114 | 0.256 | 0.577 | Mountain, | |
Ice Leaf | Trade Global Multiplier | 0.3% | 0.68% | 1.52% | 3.42% | 7.69% | 17.30% | The Abandoned Research Station | |
Scorpion | Scroll Duration% | 1% | 2.25% | 5.06% | 11.39% | 25.63% | 57.67% | Desert, | |
Snowman | Brew Crit Chance% | 0.05% | 0.11% | 0.25% | 0.57% | 1.28% | 2.88% | Mountain | |
Skull | Printer Output Multiplier% | 5% | 11.25% | 25.31% | 56.95% | 128.14% | 288.33% | The Void, | |
Vulture | Seed Rewards% | 0.05% | 0.11% | 0.25% | 0.57% | 1.28% | 2.88% | Space | |
Tower Frog | Auto Pub Leaf Counter+ | 0.001 | 0.002 | 0.005 | 0.011 | 0.026 | 0.058 | Tower | |
Tower Bat | Pub Leaf Counter Value+ | 0.1 | 0.225 | 0.506 | 1.139 | 2.563 | 5.767 | Tower | |
Soul Monolith | Soul Crypt Bonus Reward% | 0.1 | 0.23 | 0.51 | 1.14 | 2.56 | 5.77 | Soul Crypt | |
Soul Mummy | Soul Crypt Keys% | 0.1 | 0.23 | 0.51 | 1.14 | 2.56 | 5.77 | Soul Crypt | |
Soul Puddle | Soul Crypt Particles% | 0.1 | 0.23 | 0.51 | 1.14 | 2.56 | 5.77 | Soul Crypt | |
Quark Stone | Quark Reactor Size | 0.1% | 0.225% | 0.506% | 1.139% | 2.563% | 5.767% | Quantum Aether | |
Quarkling | Quark Blob Charge Multiplier% | 0.1% | 0.225% | 0.506% | 1.139% | 2.563% | 5.767% | Leafton Pit |
Unique Bonuses: Bosses
Boss Cards provide a one-time +0.1% Boss Card spawn chance per Quality not Quantity.
i | Card | Bonus | Common | Uncommon | Rare | Epic | Mythical | Legendary | Spawn Area |
---|---|---|---|---|---|---|---|---|---|
Bob Bosses (1-5) | MLC Coins% | 5% | 11.25% | 25.31% | 56.95% | 128.14% | 288.33% | Tower | |
Witch | Witch Curses+ | 0.5 | 1.125 | 2.531 | 5.695 | 12.814 | 28.833 | Cursed Kokkaupunki | |
Witch Essence | 1% | 2.25% | 5.06% | 11.39% | 25.63% | 57.67% | |||
Centaur | Enemy Shards Multiplier% | 37.50% | 84.38% | 189.84% | 427.15% | 961.08% | 2162.44% | The Exalted Bridge | |
Batman | Enemy Shards Multiplier% | 50% | 112.50% | 253.13% | 569.53% | 1281.45% | 2883.25% | Vilewood Cemetary | |
Air Elemental | Enemy Shards Multiplier% | 62.50% | 140.63% | 316.41% | 711.91% | 1601.81% | 3604.06% | The Lone Tree | |
Spark Bubble | Enemy Shards Multiplier% | 75% | 168.75% | 379.69% | 854.30% | 1922.17% | 4324.88% | Spark Bubble | |
Terror | Relic Damage Multiplier% | 35% | 78.75% | 177.19% | 398.67% | 897.01% | 2018.28% | Planet Edges | |
Super Terror | Relic Damage Multiplier% | 40% | 90.00% | 202.50% | 455.63% | 1025.16% | 2306.60% | Black Planet Edge | |
Energy Guard | Relic Damage Multiplier% | 45.00% | 101.25% | 227.81% | 512.58% | 1153.30% | 2594.93% | Energy Singularity | |
Green Flame | Resource Multiplier Coal Leaves | 0.50% | 1.13% | 2.53% | 5.70% | 12.81% | 28.83% | Flame Brazier | |
Spectralseeker | Borbventure Reward | 5.5% | 12.38% | 27.84% | 62.65% | 140.96% | 317.16% | The Fire Universe | |
Soul Mirage | Brew Multiplier | 0.80% | 1.80% | 4.05% | 9.11% | 20.50% | 46.13% | The Hollow | |
Atomic Arbiter | Quark Damage | 0.010% | 0.023% | 0.051% | 0.114% | 0.256% | 0.577% | Astral Oasis | |
Cosmic Dragon | Quark Reactor Increase Value | 0.100% | 0.225% | 0.506% | 1.139% | 2.563% | 5.767% | Dimensional Tapestry | |
Quantum Artificer | Boss Cards Drop Rarity | 0.005% | 0.011% | 0.025% | 0.057% | 0.128% | 0.288% | Planck Scope |
Salvage
Cards can be salvaged into card parts.
Card Type | Common | Uncommon | Rare | Epic | Mythical | Legendary |
---|---|---|---|---|---|---|
Basic,
Tower Boss |
10 | 15 | 25 | 45 | 85 | 165 |
Non Tower Boss | 15 | 22 | 37 | 67 | 127 | 247 |
Ascension
10 cards of the same enemy and rarity may be consumed to gain 1 card of the same enemy at the next-higher rarity. This process is known as Ascension. Ascension is disabled for a given card if there is not enough room in your deck to add the ascended card.
Ascending costs:
Rarity | Common | Uncommon | Rare | Epic | Mythical | Legendary |
---|---|---|---|---|---|---|
Cost | 150 | 250 | 450 | 850 | 1650 | - |
Transcension
You can transcend cards of the same type and rarity and gain Transcension Card Parts. Transcending a card requires 10 initially and increases by 1 for the transcended card (eg. Transcending a common frog will increase the cost for the next common frog to 11). If a card has enough to transcend the button turns purple. These parts can be used in the Transcend Shop found in the Cards Menu. You can automate transcending via the Auto Transcend upgrade in the Coal Shop.
There are two options given for mass transcension: "Transcend Regular" which refer to Basic Enemy and Tower Boss cards, and "Transcend Boss" which refer to Non-Tower Bosses or timer Bosses. Mass transcension will transcend all cards once that are capable of transcending and are not locked within that category and rarity, leaving extra cards if the amount of transcended cards is less than what is currently collected. Note: When mass transcending, a warning with "All regular cards will be reset to 0" will appear, this warning is incorrect.
Base Transcension Card Part gained per Transcension:
Card Type | Common | Uncommon | Rare | Epic | Mythical | Legendary |
---|---|---|---|---|---|---|
Regular | 1 | 2 | 5 | 10 | 17 | 26 |
Non Tower Boss | 3 | 6 | 15 | 30 | 51 | 78 |
Transcend Shop
Increasing Card Limit
For each 30 total transcensions of a given rarity, the card limit of every card of that rarity increases by 1. Furthermore, buying Max Cards upgrade in the Transcend Shop increases the card limit for every card by 1 per level.
Related Upgrades
Shop | Upgrade | Max | Description |
---|---|---|---|
MLC Coin | Unlock Cards | - | Cards can be collected by defeating enemies and bosses. |
Mulch Sacred |
Cards Detector | 5 | Increases enemy card drop chance by 0.02%. |
Biotite Malachite Hematite |
Cards Detector | 5 | Increases enemy card drop chance by 0.10% |
Gems | Cards Detector | 5 | Increases enemy card drop chance by 0.50% |
Mulch Sacred |
Card Parts Detector | 5 | Increases card parts drop chance by 0.05%. |
Biotite Malachite Hematite |
Boss Cards Detector | 5 | Increases boss card drop chance by 0.20% |
Gems | Cards Magnet | - | Dropped Cards/Card Parts will automatically move towards you. |
Sprites
Gallery of card backgrounds sprites, showing their rarity by color.
Trivia
There exists a minor visual glitch that shows random sprites of animation instead of regular sequence. It's most clearly seen in enemies like tower bad skull.
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